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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="Clint_L" data-source="post: 9230616" data-attributes="member: 7035894"><p>I'm 55 and got my start playing AD&D in 1979...so probably pretty typical on this forum. At this point, my preferred game play has evolved pretty firmly in a Neo-trad direction, though with a healthy dollop derived from PBtA games and other more purely story-driven RPGs.</p><p></p><p>One thing that particularly interests me is the intersection of wider cultural trends and how they become incorporated into the way we play games. In particular, the cultural conversation around consent has been evolving very rapidly in recent years, and I think it has a lot of implications for how we view and play our RPGs. As a GM, my typical role, I have become far more conscious of the implicit contract (these days, often made explicit) between everyone at the table. I think this has profoundly altered the way we create stories, and the balance of power at TTRPGs. </p><p></p><p>Have others experienced this shift? I have noticed that, in many forum conversations, a lot of tension arises around different attitudes towards GM control over the game, and subsequently player agency...or consent.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9230616, member: 7035894"] I'm 55 and got my start playing AD&D in 1979...so probably pretty typical on this forum. At this point, my preferred game play has evolved pretty firmly in a Neo-trad direction, though with a healthy dollop derived from PBtA games and other more purely story-driven RPGs. One thing that particularly interests me is the intersection of wider cultural trends and how they become incorporated into the way we play games. In particular, the cultural conversation around consent has been evolving very rapidly in recent years, and I think it has a lot of implications for how we view and play our RPGs. As a GM, my typical role, I have become far more conscious of the implicit contract (these days, often made explicit) between everyone at the table. I think this has profoundly altered the way we create stories, and the balance of power at TTRPGs. Have others experienced this shift? I have noticed that, in many forum conversations, a lot of tension arises around different attitudes towards GM control over the game, and subsequently player agency...or consent. [/QUOTE]
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