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Thinking About the Purpose of Mechanics from a Neo-Trad Perspective
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<blockquote data-quote="GobHag" data-source="post: 9230389" data-attributes="member: 7043860"><p>TradOC was just something that I thought would be more appropriate as a term because after talking with the writer of the blog, the article that he linked used the term differently(Basically hybrid storygame+trad game design mostly used in swedish game circles). I had a reddit post using it and my brain slipped calling it. And no, Neotrad isn't adapting the game to PbP or freeform RP but how people from those communities bring in those assumptions into TTRPG play</p><p></p><p>Calling neotrad disruptive to a game isn't quite right, after all it's a play assumption and all assumptions can be disruptive in the wrong group/place. A setting in an RPG for Neotrad players is instead is used as an assumption or a way for different players to have their desired arc or story to work together(literally or not). Almost like a validation in how 'this character fits' into the (potential) game world.</p><p></p><p>Also what I think a game that is most assuredly neotrad/TradOC, or at least designed with similar enough assumptions for the culture, and with a definite but flexible setting is Chuubo's Marvelous Wish-Granting Engine which I've heard is described as 'Play To Find Out <em><strong>How</strong></em>'</p></blockquote><p></p>
[QUOTE="GobHag, post: 9230389, member: 7043860"] TradOC was just something that I thought would be more appropriate as a term because after talking with the writer of the blog, the article that he linked used the term differently(Basically hybrid storygame+trad game design mostly used in swedish game circles). I had a reddit post using it and my brain slipped calling it. And no, Neotrad isn't adapting the game to PbP or freeform RP but how people from those communities bring in those assumptions into TTRPG play Calling neotrad disruptive to a game isn't quite right, after all it's a play assumption and all assumptions can be disruptive in the wrong group/place. A setting in an RPG for Neotrad players is instead is used as an assumption or a way for different players to have their desired arc or story to work together(literally or not). Almost like a validation in how 'this character fits' into the (potential) game world. Also what I think a game that is most assuredly neotrad/TradOC, or at least designed with similar enough assumptions for the culture, and with a definite but flexible setting is Chuubo's Marvelous Wish-Granting Engine which I've heard is described as 'Play To Find Out [I][B]How[/B][/I]' [/QUOTE]
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