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Thieves Percentages: Expert VS Rules Cyclopedia
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<blockquote data-quote="CleverNickName" data-source="post: 8595520" data-attributes="member: 50987"><p>+3 on a d20 that you roll every round, with consequences that can result in the death of a character? Pretty big deal.</p><p>+3 on a d20 that you roll every few rounds, with consequences that might result in a wasted action? Not a big deal.</p><p>+3 on a d20 that you roll 0-3 times per game, with the only consequence being "you smash the lock instead"? Hardly noticeable. It seems like a lot on paper, but doesn't feel like much of a difference in practice. Which is what I said.</p><p></p><p>I might have observed more of a difference if that 15% adjustment was being applied to the thief's save throws or attack rolls, but it wasn't. That 15% adjustment was applied to Open Locks. How many locked doors did your thief encounter in a typical gaming session? It must have been dozens, if you're comparing it to attack rolls and save throws. And the consequences must have been dire indeed, if you're comparing that Open Locks check to survival rates of medical treatment.</p><p></p><p>But at my table, it was a roll that I needed to make maybe once or twice every few gaming sessions, and it was rarely a big deal if I failed. So it was, and remains, a tempest in a teapot for me.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8595520, member: 50987"] +3 on a d20 that you roll every round, with consequences that can result in the death of a character? Pretty big deal. +3 on a d20 that you roll every few rounds, with consequences that might result in a wasted action? Not a big deal. +3 on a d20 that you roll 0-3 times per game, with the only consequence being "you smash the lock instead"? Hardly noticeable. It seems like a lot on paper, but doesn't feel like much of a difference in practice. Which is what I said. I might have observed more of a difference if that 15% adjustment was being applied to the thief's save throws or attack rolls, but it wasn't. That 15% adjustment was applied to Open Locks. How many locked doors did your thief encounter in a typical gaming session? It must have been dozens, if you're comparing it to attack rolls and save throws. And the consequences must have been dire indeed, if you're comparing that Open Locks check to survival rates of medical treatment. But at my table, it was a roll that I needed to make maybe once or twice every few gaming sessions, and it was rarely a big deal if I failed. So it was, and remains, a tempest in a teapot for me. [/QUOTE]
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