Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carlo-One" data-source="post: 8526197" data-attributes="member: 7015827"><p>As they continued to debate, the thudding sound continued. Shanni, impatient, decided to press ahead, while Dermot thought they should get out of there. However, he and Aerikoth still ended up following in Shanni’s wake. After the bodies in the corridor ended, the three turned left into a rectangular chamber, which had dimly glowing walls, but no evident exit. The sound was still distant, but now they could tell it was coming from back in the main corridor they had originally entered, even though the rock walls of their chamber vibrated slightly with each thud.</p><p></p><p>They agreed to swiftly retreat back the way they came, emerging into the long corridor. Shanni peered down it, but could see nothing in the distant gloom, as the corridor receded out of sight. Dermot, slightly panicked, at Shanni’s urging pulled out the spikes holding the door to the side corridor open. Shanni, listening as the thudding sound grew louder, finally determined that it was in fact coming from the long corridor ahead – and closer. She then carefully moved ahead to scout.</p><p></p><p>After taking up a position down the hallway, she waited to see what it was and finally a large, humanoid form appeared out of the gloom, filling the corridor ahead of her. Shanni ran back to the others, yelling that it was a metal man and that it must have smashed the others they had found. She then asked if they should run, but both Aerikoth and Dermot instead started peppering her with questions.</p><p></p><p>The ranger, scowling under his helmet, evidently wanted to go back down the side corridor with the sleep slab; however, Shanni pointed out that if there was in fact no exit, they would be trapped. Aerikoth wondered out loud if there was a reason they could not step back through the secret door and wait for the creature to pass. The wizard pointed out that the bodies in the other hall had probably thought to run ahead of whatever was coming and found themselves trapped. Dermot was reluctant to pass up further exploration, but Aerikoth thought they could always return. (<em>I must admit that the wizard has always been cool under pressure, even in the face of great danger, often reminding his companions of the logical options facing them. --R</em>)</p><p></p><p>Shanni eventually voted with her feet, as the thudding from the creature’s steps grew louder, dashing back through the secret door to the crossroads area. Dermot joined her, followed quickly by Aerikoth. The petite rogue nocked an arrow with a particularly corrosive-looking tip and cocked her head, asking the others if they heard it coming. They confirmed that there was silence, as Shanni continued backing away.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8526197, member: 7015827"] As they continued to debate, the thudding sound continued. Shanni, impatient, decided to press ahead, while Dermot thought they should get out of there. However, he and Aerikoth still ended up following in Shanni’s wake. After the bodies in the corridor ended, the three turned left into a rectangular chamber, which had dimly glowing walls, but no evident exit. The sound was still distant, but now they could tell it was coming from back in the main corridor they had originally entered, even though the rock walls of their chamber vibrated slightly with each thud. They agreed to swiftly retreat back the way they came, emerging into the long corridor. Shanni peered down it, but could see nothing in the distant gloom, as the corridor receded out of sight. Dermot, slightly panicked, at Shanni’s urging pulled out the spikes holding the door to the side corridor open. Shanni, listening as the thudding sound grew louder, finally determined that it was in fact coming from the long corridor ahead – and closer. She then carefully moved ahead to scout. After taking up a position down the hallway, she waited to see what it was and finally a large, humanoid form appeared out of the gloom, filling the corridor ahead of her. Shanni ran back to the others, yelling that it was a metal man and that it must have smashed the others they had found. She then asked if they should run, but both Aerikoth and Dermot instead started peppering her with questions. The ranger, scowling under his helmet, evidently wanted to go back down the side corridor with the sleep slab; however, Shanni pointed out that if there was in fact no exit, they would be trapped. Aerikoth wondered out loud if there was a reason they could not step back through the secret door and wait for the creature to pass. The wizard pointed out that the bodies in the other hall had probably thought to run ahead of whatever was coming and found themselves trapped. Dermot was reluctant to pass up further exploration, but Aerikoth thought they could always return. ([I]I must admit that the wizard has always been cool under pressure, even in the face of great danger, often reminding his companions of the logical options facing them. --R[/I]) Shanni eventually voted with her feet, as the thudding from the creature’s steps grew louder, dashing back through the secret door to the crossroads area. Dermot joined her, followed quickly by Aerikoth. The petite rogue nocked an arrow with a particularly corrosive-looking tip and cocked her head, asking the others if they heard it coming. They confirmed that there was silence, as Shanni continued backing away. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
Top