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The sorcerer shouldn't exist
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<blockquote data-quote="pemerton" data-source="post: 9323472" data-attributes="member: 42582"><p>This is exaggeration.</p><p></p><p>The 4e PHB does not invite anyone to reflavour races, or classes, or power sources. There is mention of changing the flavour text of powers. Given that the game has feats and items for mixing and changing damage keywords, it is clearly not assumed that these will be changed at will.</p><p></p><p>The DMG2 (p 21) does have a sidebar that encourages the <em>GM</em> to work with their players to make character concepts work:</p><p></p><p style="margin-left: 20px">A player's character is an important aspect of the game for that player. So a DM should help each player create a fun character who won't unbalance the game (which would hinder the fun of the other players). Sometimes it proves easy within the limits of the rules. Other times, you have to be more creative.</p><p></p><p>The example given is of using a 7th level rogue as base for building a fire archon PC. The work is done by the GM.</p><p></p><p>In my own 4e game, I adapted published themes to be better suited for my players' characters.</p><p></p><p>Only in a discussion of 4e would this sort of GMing, based around the clarity and stability of the 4e core chassis, be presented as <em>at odds</em> with realising the desired fiction in play!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9323472, member: 42582"] This is exaggeration. The 4e PHB does not invite anyone to reflavour races, or classes, or power sources. There is mention of changing the flavour text of powers. Given that the game has feats and items for mixing and changing damage keywords, it is clearly not assumed that these will be changed at will. The DMG2 (p 21) does have a sidebar that encourages the [I]GM[/I] to work with their players to make character concepts work: [indent]A player's character is an important aspect of the game for that player. So a DM should help each player create a fun character who won't unbalance the game (which would hinder the fun of the other players). Sometimes it proves easy within the limits of the rules. Other times, you have to be more creative.[/indent] The example given is of using a 7th level rogue as base for building a fire archon PC. The work is done by the GM. In my own 4e game, I adapted published themes to be better suited for my players' characters. Only in a discussion of 4e would this sort of GMing, based around the clarity and stability of the 4e core chassis, be presented as [I]at odds[/I] with realising the desired fiction in play! [/QUOTE]
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The sorcerer shouldn't exist
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