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The sorcerer shouldn't exist
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<blockquote data-quote="Yaarel" data-source="post: 9323432" data-attributes="member: 58172"><p>Regarding 4e, I consider its design goal to be "rules first". Its highest priority was to create a game engine with balanced mechanics.</p><p></p><p>A secondary goal was to "consolidate" the sprawling D&D traditions into "salient" concepts. This resulted in mostly lumping different things together (such as Dray becomes Dragonborn), but sometimes splitting them (such as splitting Elf into three separate races − Elf, Eladrin, and Drow − each one a consolidation of many different kinds of Elves). This remix of D&D traditions generally worked well, but there were legitimate disputes about specific examples (such as Elf).</p><p></p><p>A less important goal might be the most consequential: "everything is core". If it exists somewhere in 4e, then it is true everywhere in 4e. This led to the updating of every D&D setting to include every feature in 4e, such as introducing Eladrin to Dark Sun (in a way that works really well!). This occasionally produced outcries especially from Forgotten Realms fans, when the 4e update was moreorless a wreckingball obsoleting and obliterating the extensive and intricate "canon" of Forgotten Realms.</p><p></p><p></p><p>I would describe 4e as:</p><p>• mechanics first</p><p>• concept second</p><p>• flavor last</p><p></p><p>The 4e mechanics were intentionally designed to invite players to reflavor any mechanic.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9323432, member: 58172"] Regarding 4e, I consider its design goal to be "rules first". Its highest priority was to create a game engine with balanced mechanics. A secondary goal was to "consolidate" the sprawling D&D traditions into "salient" concepts. This resulted in mostly lumping different things together (such as Dray becomes Dragonborn), but sometimes splitting them (such as splitting Elf into three separate races − Elf, Eladrin, and Drow − each one a consolidation of many different kinds of Elves). This remix of D&D traditions generally worked well, but there were legitimate disputes about specific examples (such as Elf). A less important goal might be the most consequential: "everything is core". If it exists somewhere in 4e, then it is true everywhere in 4e. This led to the updating of every D&D setting to include every feature in 4e, such as introducing Eladrin to Dark Sun (in a way that works really well!). This occasionally produced outcries especially from Forgotten Realms fans, when the 4e update was moreorless a wreckingball obsoleting and obliterating the extensive and intricate "canon" of Forgotten Realms. I would describe 4e as: • mechanics first • concept second • flavor last The 4e mechanics were intentionally designed to invite players to reflavor any mechanic. [/QUOTE]
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