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The sorcerer shouldn't exist
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<blockquote data-quote="Mecheon" data-source="post: 9015993" data-attributes="member: 6801776"><p>Thought processes be fun to think about</p><p></p><p>Anywho, I'm going to side with folks saying this isn't the Sorc's fault, but I'm going the other way and will actually put blame to this squarely on the wizard itself being the bad class at saying why it should be the one remaining and shouldn't just be folded into an int-based sorcerer subclass or the like. YEAH, THAT'S RIGHT, I"M GOING THERE. Basically the wizard, if through its history as D&D's original spellcaster, doesn't really go hard enough into the specific idea of "This is the spellcaster that uses a book and earned knowledge to cast spells", compared to its counterparts of "This is the spellcaster that just holds onto raw magic and hopes for the best" and "This is the spellcaster who struck a deal to jump ahead"</p><p></p><p>Basically there should be a lot more spell-stealing and differences, but the problem is the wizard shouldn't be 'This is the default and everything else is Different". The wizard should have its own differences that lean into that. Let them set their spellbook flying around as a seperate blaster, or doing tricks to flip to certain pages to call down a prepared list of minor effects into one final spell. Heck, it should be the Blue Mage class, the one where you see something do something, you can now attempt to replicate that. See a dragon breathe fire? Well, great, you've now figured out a pseudo dragon-fire attack. </p><p></p><p>The characterful and flavourful niche of the Sorcerer is powerful enough I can't see it being removed now that its around because, even if the mechanics fail to support it sometimes, its still such a powerful storyline thing that removing it is just going to hurt the game and get people complaining to bring it back. Worse than we complain about Warlords, even.</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9015993, member: 6801776"] Thought processes be fun to think about Anywho, I'm going to side with folks saying this isn't the Sorc's fault, but I'm going the other way and will actually put blame to this squarely on the wizard itself being the bad class at saying why it should be the one remaining and shouldn't just be folded into an int-based sorcerer subclass or the like. YEAH, THAT'S RIGHT, I"M GOING THERE. Basically the wizard, if through its history as D&D's original spellcaster, doesn't really go hard enough into the specific idea of "This is the spellcaster that uses a book and earned knowledge to cast spells", compared to its counterparts of "This is the spellcaster that just holds onto raw magic and hopes for the best" and "This is the spellcaster who struck a deal to jump ahead" Basically there should be a lot more spell-stealing and differences, but the problem is the wizard shouldn't be 'This is the default and everything else is Different". The wizard should have its own differences that lean into that. Let them set their spellbook flying around as a seperate blaster, or doing tricks to flip to certain pages to call down a prepared list of minor effects into one final spell. Heck, it should be the Blue Mage class, the one where you see something do something, you can now attempt to replicate that. See a dragon breathe fire? Well, great, you've now figured out a pseudo dragon-fire attack. The characterful and flavourful niche of the Sorcerer is powerful enough I can't see it being removed now that its around because, even if the mechanics fail to support it sometimes, its still such a powerful storyline thing that removing it is just going to hurt the game and get people complaining to bring it back. Worse than we complain about Warlords, even. [/QUOTE]
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The sorcerer shouldn't exist
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