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The Monster Overhaul
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9084183" data-attributes="member: 11760"><p>My hard copy just arrived by mail today. Really impressive. Larger in every dimension than a WotC D&D book, although a similar height to Skerple's Magical Industrial Revolution.</p><p></p><p>Every page of this book has something useful on it.</p><p></p><p>Orcs, for instance, have a few paragraphs directly addressing the problem of evil -- a.k.a. the entire online discourse around orcs over the last few years. Skerples lays out the choices -- orcs are either inherently evil created beings or are people, and as good or bad as people are generally, exhorts the reader to pick one and <em>stick with it </em>because mixing the two in a campaign can cause a whole lot of problems, and notes, without judgment, that the Monster Overhaul is going with "orcs are people." Now, the next time the topic comes up, I can just hit someone with this book, which elegantly and even-handedly handles the issue very neatly.</p><p></p><p>Meanwhile, vampires get four pages, including a Dyson Logos-designed haunted manor house and lots and lots of random tables for generating everything about your adventure's vampire. I suspect a DM could be told "hey, we want to play a vampire adventure and we want to start playing in five minutes" and be able to pull it off in a manner satisfactory to both DM and players with this book. A pretty neat trick.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9084183, member: 11760"] My hard copy just arrived by mail today. Really impressive. Larger in every dimension than a WotC D&D book, although a similar height to Skerple's Magical Industrial Revolution. Every page of this book has something useful on it. Orcs, for instance, have a few paragraphs directly addressing the problem of evil -- a.k.a. the entire online discourse around orcs over the last few years. Skerples lays out the choices -- orcs are either inherently evil created beings or are people, and as good or bad as people are generally, exhorts the reader to pick one and [I]stick with it [/I]because mixing the two in a campaign can cause a whole lot of problems, and notes, without judgment, that the Monster Overhaul is going with "orcs are people." Now, the next time the topic comes up, I can just hit someone with this book, which elegantly and even-handedly handles the issue very neatly. Meanwhile, vampires get four pages, including a Dyson Logos-designed haunted manor house and lots and lots of random tables for generating everything about your adventure's vampire. I suspect a DM could be told "hey, we want to play a vampire adventure and we want to start playing in five minutes" and be able to pull it off in a manner satisfactory to both DM and players with this book. A pretty neat trick. [/QUOTE]
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