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<blockquote data-quote="Chaosmancer" data-source="post: 9339129" data-attributes="member: 6801228"><p>See, but here is the problem. </p><p></p><p>Because humans are not supernatural, if the human happens to pick the class of fighter or rogue, we are not allowed to give them abilities that are "not possible" for humans to accomplish IRL. Point in fact, no one has really ever talked about the faceless nameless masses, because we don't particularly care about them. </p><p></p><p>If more specifically, if the DM has Joe Farmer grow house-sized pumpkins, are we supposed to tell the DM that he can't do that? Or that he isn't allowed to grow a flower in his hand to attempt to woo a party member? IT would be unexpected for a nameless, faceless, common NPC to do that... but is it not allowed? </p><p></p><p>The thing is, if we want to really dig into the consistency of the in-world fictional universe, magic doesn't come from class lists. The difference between a dwarf with magic and one without magic isn't that one has the "wizard class" tacked onto his soul. Magic ends up being something trained, learned, earned, ect ect ect for the millions of ways it could happen. So, just because a human fighter is capable of a feat of amazing athleticism, doesn't mean that Joe Farmer is capable of it. Just like the existence of Usain Bolt doesn't mean that I can suddenly run 27.7 miles per hour. Just like to be a world-class sprinter takes training, diet, and all the things that go into that, being a fighter capable of amazing feats would require the same. </p><p></p><p>And, I can guarantee... it works. The world building remains consistent. Things still function and the nameless faceless masses are still nameless, faceless, and utterly mundane. It is just that instead of "you could train to be a soldier or an elite soldier" the scale is "you could train to be a soldier, an elite soldier or a super soldier"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9339129, member: 6801228"] See, but here is the problem. Because humans are not supernatural, if the human happens to pick the class of fighter or rogue, we are not allowed to give them abilities that are "not possible" for humans to accomplish IRL. Point in fact, no one has really ever talked about the faceless nameless masses, because we don't particularly care about them. If more specifically, if the DM has Joe Farmer grow house-sized pumpkins, are we supposed to tell the DM that he can't do that? Or that he isn't allowed to grow a flower in his hand to attempt to woo a party member? IT would be unexpected for a nameless, faceless, common NPC to do that... but is it not allowed? The thing is, if we want to really dig into the consistency of the in-world fictional universe, magic doesn't come from class lists. The difference between a dwarf with magic and one without magic isn't that one has the "wizard class" tacked onto his soul. Magic ends up being something trained, learned, earned, ect ect ect for the millions of ways it could happen. So, just because a human fighter is capable of a feat of amazing athleticism, doesn't mean that Joe Farmer is capable of it. Just like the existence of Usain Bolt doesn't mean that I can suddenly run 27.7 miles per hour. Just like to be a world-class sprinter takes training, diet, and all the things that go into that, being a fighter capable of amazing feats would require the same. And, I can guarantee... it works. The world building remains consistent. Things still function and the nameless faceless masses are still nameless, faceless, and utterly mundane. It is just that instead of "you could train to be a soldier or an elite soldier" the scale is "you could train to be a soldier, an elite soldier or a super soldier" [/QUOTE]
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