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<blockquote data-quote="UngeheuerLich" data-source="post: 9327934" data-attributes="member: 59057"><p>You don't grasp the problem. Since it is the DM who decides the exact wideness of the chasm, probably by looking into a list how far it needs to be for a certain check, why go thorough all those hoops and just decide for a check and tell the players that the chasm is a bit too wide to easily jump across. </p><p></p><p>If one player tells me his character is exceptional at jumping, why should I tell them ah, i see, you can jump exactly 19 ft. But too sad, my chasm is exactly 20 ft across. So your extraordinary ability is not helpful. </p><p></p><p>Different thing. But if you want to play that game: the DM can just decide the AC. Increase dex of the monster, change the worn armor etc. </p><p></p><p>I don't mind some DCs. Xanathar's guide has some DCs for tool uses. That is useful. </p><p></p><p>If those examples are useful and have a good range. What I wish for is having some typical applications for a skill listed for each DC:</p><p></p><p>Lets mak an example:</p><p>Athletics:</p><p>DC 5: climb a ladder at fast pace, swim in a quiet lake without clothes. </p><p>DC 10: swim in a stream, jump on a small table.</p><p></p><p>And so on. </p><p>So instead of making an exhaustive list of tasks with DC's I'd like it to be sorted by DC and some examples so a DM can get a feeling for probabilities... most DM's make every check on step too hard. </p><p>Maybe have a big box with an explanation why making checks too hard sucks. How it leads to powergaming and so on. </p><p></p><p>... and still they make the same errors over and over again... </p><p></p><p>Which I never said that it should be that way. But giving 100 tables to look up useless DC's is not helpful either. </p><p></p><p>It is more helpful to adress DC's to checls on the fly based on the felt difficulty. Which is always very circumstantial. </p><p>And it is more helpful to teach them not to describe surroundings in exact numbers. Big room, small hall, a wide chasm...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9327934, member: 59057"] You don't grasp the problem. Since it is the DM who decides the exact wideness of the chasm, probably by looking into a list how far it needs to be for a certain check, why go thorough all those hoops and just decide for a check and tell the players that the chasm is a bit too wide to easily jump across. If one player tells me his character is exceptional at jumping, why should I tell them ah, i see, you can jump exactly 19 ft. But too sad, my chasm is exactly 20 ft across. So your extraordinary ability is not helpful. Different thing. But if you want to play that game: the DM can just decide the AC. Increase dex of the monster, change the worn armor etc. I don't mind some DCs. Xanathar's guide has some DCs for tool uses. That is useful. If those examples are useful and have a good range. What I wish for is having some typical applications for a skill listed for each DC: Lets mak an example: Athletics: DC 5: climb a ladder at fast pace, swim in a quiet lake without clothes. DC 10: swim in a stream, jump on a small table. And so on. So instead of making an exhaustive list of tasks with DC's I'd like it to be sorted by DC and some examples so a DM can get a feeling for probabilities... most DM's make every check on step too hard. Maybe have a big box with an explanation why making checks too hard sucks. How it leads to powergaming and so on. ... and still they make the same errors over and over again... Which I never said that it should be that way. But giving 100 tables to look up useless DC's is not helpful either. It is more helpful to adress DC's to checls on the fly based on the felt difficulty. Which is always very circumstantial. And it is more helpful to teach them not to describe surroundings in exact numbers. Big room, small hall, a wide chasm... [/QUOTE]
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