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<blockquote data-quote="Crimson Longinus" data-source="post: 9327915" data-attributes="member: 7025508"><p>I mean I can make this up, but I shouldn't have to. Why not just write the bloody thing in the book? They already wrote that you can increase the distance by a check, give the actual numbers too! And having them in writing helps with being consistent. Will you remember the next time that exceeding the jump distance by six feet was a DC 20 check? </p><p></p><p>Like I can invent ACs for the enemies too, yet MM actually lists them. Controversial opinion, but rulebooks we pay for should actually provide the rules. And yes, they can't be exhaustive and GM needs to make rulings, but providing rules for simple things and benchmark that help the GM extrapolate consistently are a good thing. And of course it makes things more newbie friendly. A lot of us here have decades of experience, but there are people who pick up these books as their first game, and "just figure it out" is not helpful advice for a person in such a situation.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9327915, member: 7025508"] I mean I can make this up, but I shouldn't have to. Why not just write the bloody thing in the book? They already wrote that you can increase the distance by a check, give the actual numbers too! And having them in writing helps with being consistent. Will you remember the next time that exceeding the jump distance by six feet was a DC 20 check? Like I can invent ACs for the enemies too, yet MM actually lists them. Controversial opinion, but rulebooks we pay for should actually provide the rules. And yes, they can't be exhaustive and GM needs to make rulings, but providing rules for simple things and benchmark that help the GM extrapolate consistently are a good thing. And of course it makes things more newbie friendly. A lot of us here have decades of experience, but there are people who pick up these books as their first game, and "just figure it out" is not helpful advice for a person in such a situation. [/QUOTE]
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