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<blockquote data-quote="Chaosmancer" data-source="post: 9327117" data-attributes="member: 6801228"><p>I think the issue is more in "what do you mean" </p><p></p><p>Like, I took hawkeye, took everything that was said he could do... and did it with a level 5 fighter. I took Batman and covered all his skills that were listed... in a level 2 rogue. </p><p></p><p>So, let's take Deadshot. Deadshots supreme martial abilities are... he doesn't miss. Unless he does. Which he has, quite often. So he's just a really accurate ranged combatant. So... 20 dex, Archery style and sharpshooter. Level 4 martial? Less since he's human and can start with Sharpshooter and we can just hand wave ability scores? If you go rogue, you can take Steady Aim and get advantage by level 3. </p><p></p><p>So, what exactly am I missing? Why isn't this good enough to cover that concept? I'll accept it isn't, fine, but what more do we need to do? Because doubling his to-hit from +9 at level 3 to +18 will sure mean he misses less, but you could get the same end result from just having good dice rolls. Narratively, he is still a top tier marksman whether he just has good dice and a lenient DM on the ASIs or if we double all his numbers. He still isn't doing anything other than shooting his weapon.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9327117, member: 6801228"] I think the issue is more in "what do you mean" Like, I took hawkeye, took everything that was said he could do... and did it with a level 5 fighter. I took Batman and covered all his skills that were listed... in a level 2 rogue. So, let's take Deadshot. Deadshots supreme martial abilities are... he doesn't miss. Unless he does. Which he has, quite often. So he's just a really accurate ranged combatant. So... 20 dex, Archery style and sharpshooter. Level 4 martial? Less since he's human and can start with Sharpshooter and we can just hand wave ability scores? If you go rogue, you can take Steady Aim and get advantage by level 3. So, what exactly am I missing? Why isn't this good enough to cover that concept? I'll accept it isn't, fine, but what more do we need to do? Because doubling his to-hit from +9 at level 3 to +18 will sure mean he misses less, but you could get the same end result from just having good dice rolls. Narratively, he is still a top tier marksman whether he just has good dice and a lenient DM on the ASIs or if we double all his numbers. He still isn't doing anything other than shooting his weapon. [/QUOTE]
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