Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
The Iron Ark of Esperil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 8508300" data-attributes="member: 467"><p>The first session was a test with my usual gaming group (that plays 5E primarily). The setup was simple: there was a transport station outside of Beak Crossing used for getting people, equipment and goods back and forth from the Ark city to the village before the calamity. When the calamity happened, it was locked up tight to make sure no mutants could use it to get to the village. Now with the magical radiation zone gone and people wanting to explore the ruins, the PCs were tasked with trying to open up the transport station so Bleak Crossing would have a more direct path to the Ark city.</p><p></p><p>The party found a manhole access that led to the administrator's office, which was infested with 18" long centipedes. One character boldly threw himself down the hole to fight the centipedes and got himself paralyzed and nearly killed almost immediately. The rest of the party managed to rescue him by tossing torches down to dissuade the centipedes then haul him back up. It was their first lesson in "this ain't 5E" and he was lucky he survived.</p><p></p><p>After the paralyzed party member recovered and they bound his wounds, they were more careful. they dropped torches Indiana Jones style ('Why did it have to be centipedes!") and were able to search the room. They found a key card in the administrator's desk but the one who found it kept it to himself. So when a character bashed down a door (rather than unlocking it with the key card) it set off the disintegrator ray security turret in the ceiling down the hall. Luckily it missed and the party was able to disarm it with the administrator's control console. NOTE: The wizard PC rolled an 18 int and is able to understand a lot of the technology because it is really "magitech."</p><p></p><p>They continued to explore, discovering a room full of environment suits and a tricorder with an airlock leading who knows where. they found a tunnel blocked by arcing magical energy (power) that they don't know runs ender the transport tunnel. They looted a couple offices of some minor junk. We ended the session when the goblin PC opened the security office door and the robot inside recognized him as an "infestation" (part of their programming from the long years when the Ark was travelling through space).</p><p></p><p>It went well overall. It took a little bit for the players to get in the old school mode but I think they embraced it by the end. We are finishing the adventure next week and then as a group we will have to decide if we want to continue or go back to 5E.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8508300, member: 467"] The first session was a test with my usual gaming group (that plays 5E primarily). The setup was simple: there was a transport station outside of Beak Crossing used for getting people, equipment and goods back and forth from the Ark city to the village before the calamity. When the calamity happened, it was locked up tight to make sure no mutants could use it to get to the village. Now with the magical radiation zone gone and people wanting to explore the ruins, the PCs were tasked with trying to open up the transport station so Bleak Crossing would have a more direct path to the Ark city. The party found a manhole access that led to the administrator's office, which was infested with 18" long centipedes. One character boldly threw himself down the hole to fight the centipedes and got himself paralyzed and nearly killed almost immediately. The rest of the party managed to rescue him by tossing torches down to dissuade the centipedes then haul him back up. It was their first lesson in "this ain't 5E" and he was lucky he survived. After the paralyzed party member recovered and they bound his wounds, they were more careful. they dropped torches Indiana Jones style ('Why did it have to be centipedes!") and were able to search the room. They found a key card in the administrator's desk but the one who found it kept it to himself. So when a character bashed down a door (rather than unlocking it with the key card) it set off the disintegrator ray security turret in the ceiling down the hall. Luckily it missed and the party was able to disarm it with the administrator's control console. NOTE: The wizard PC rolled an 18 int and is able to understand a lot of the technology because it is really "magitech." They continued to explore, discovering a room full of environment suits and a tricorder with an airlock leading who knows where. they found a tunnel blocked by arcing magical energy (power) that they don't know runs ender the transport tunnel. They looted a couple offices of some minor junk. We ended the session when the goblin PC opened the security office door and the robot inside recognized him as an "infestation" (part of their programming from the long years when the Ark was travelling through space). It went well overall. It took a little bit for the players to get in the old school mode but I think they embraced it by the end. We are finishing the adventure next week and then as a group we will have to decide if we want to continue or go back to 5E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
The Iron Ark of Esperil
Top