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*Dungeons & Dragons
The Fighter/Martial Problem (In Depth Ponderings)
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<blockquote data-quote="ECMO3" data-source="post: 9209016" data-attributes="member: 7030563"><p>GWM/PAM is almost never an "optimal" build choice in a real campaign. Spending two of your very limited feats on that is one of the worst choices available unless you know for a fact you will be able to get a magic polearm that will be able to keep up with the other magic weapons available. Even in that case you are giving up a lot to get it, accepting worse saving throws, worse skills and potential spells for what is a marginal improvement in damage compared to other options available without a feat.</p><p></p><p>SS/XBE is much better (especially the sharpshooter part of that). I think it is debatable if XBE is a good add on considering the range hit with a hand crossbow and the other feats available, including control options to use your bonus action, combat-related half feats and feats to boost your damage. Sharpshooter alone though is far better than GWM/PAM are combined. It eliminates cover and disadvantage from long range which really improves your capability as a ranged fighter and it makes a Sharpshooter martial the most powerful damage build in the game.</p><p></p><p></p><p></p><p>That is not blaming the player and players die from things that happen in Taverns too.</p><p></p><p>Let me put a different question in here - If my fighter takes the Mage Slayer feat do I as DM have to make sure there are lots of enemy casters for her to attack? If she has a 9 Charisma\ and takes Shadow Touched with Cause Fear to boost it to 10 do I need to make sure he comes up against enemies with very poor Wisdom saves so she can land that spell often when she casts it? Or maybe I need to give her an amulet or something that makes her Charisma 16 so that spell is effective?</p><p></p><p>Each of these are poor feat choices, similar to GWM/PAM.</p><p></p><p></p><p></p><p>I am not against this and I have allowed a player to change a feat she chose at 4th level when she got to 5th level.</p><p></p><p>The PC was playing a Rogue for the first time and Chose defensive duelist at 4th level and used it a lot. At 5th level when she was writing her new abilities she realized it conflicted with Uncanny Dodge. She asked to change because she did not realize it and I let her.</p><p></p><p>That would be a house rule (I think) , but one that I would support and it is a lot better than catering and prepping specific treasure to make a characters foolish choices less foolisj.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9209016, member: 7030563"] GWM/PAM is almost never an "optimal" build choice in a real campaign. Spending two of your very limited feats on that is one of the worst choices available unless you know for a fact you will be able to get a magic polearm that will be able to keep up with the other magic weapons available. Even in that case you are giving up a lot to get it, accepting worse saving throws, worse skills and potential spells for what is a marginal improvement in damage compared to other options available without a feat. SS/XBE is much better (especially the sharpshooter part of that). I think it is debatable if XBE is a good add on considering the range hit with a hand crossbow and the other feats available, including control options to use your bonus action, combat-related half feats and feats to boost your damage. Sharpshooter alone though is far better than GWM/PAM are combined. It eliminates cover and disadvantage from long range which really improves your capability as a ranged fighter and it makes a Sharpshooter martial the most powerful damage build in the game. That is not blaming the player and players die from things that happen in Taverns too. Let me put a different question in here - If my fighter takes the Mage Slayer feat do I as DM have to make sure there are lots of enemy casters for her to attack? If she has a 9 Charisma\ and takes Shadow Touched with Cause Fear to boost it to 10 do I need to make sure he comes up against enemies with very poor Wisdom saves so she can land that spell often when she casts it? Or maybe I need to give her an amulet or something that makes her Charisma 16 so that spell is effective? Each of these are poor feat choices, similar to GWM/PAM. I am not against this and I have allowed a player to change a feat she chose at 4th level when she got to 5th level. The PC was playing a Rogue for the first time and Chose defensive duelist at 4th level and used it a lot. At 5th level when she was writing her new abilities she realized it conflicted with Uncanny Dodge. She asked to change because she did not realize it and I let her. That would be a house rule (I think) , but one that I would support and it is a lot better than catering and prepping specific treasure to make a characters foolish choices less foolisj. [/QUOTE]
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The Fighter/Martial Problem (In Depth Ponderings)
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