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The Elemental cantrips mimicking powerful spells
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<blockquote data-quote="greg kaye" data-source="post: 9050264" data-attributes="member: 7030543"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite22" alt="(y)" title="Thumbs up (y)" loading="lazy" data-shortname="(y)" /> Mold Earth says that it works on "dirt or stone"/"loose earth" and, on the view of sand being small bits of loose stone, that fits. </p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite22" alt="(y)" title="Thumbs up (y)" loading="lazy" data-shortname="(y)" /> Shape Water says, "... You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction." It's really good at getting water-sinking rowing boats and the like and, spell aware shipbuilders would do well to keep their boat openings sufficiently high. But can you consecutively move a 5 ft cube of water upwards on repeated rounds and freeze it? I'd say no.</p><p><img class="smilie smilie--emoji" loading="lazy" alt="🤷♂️" title="Man shrugging :man_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" data-shortname=":man_shrugging:" /> Control Flames presents the provision; "that wood or other fuel is present in the new location" so here it presents wood in the context of fuel. Does this mean that you can set something like the thick oak of the side of a ship on fire? I think that would be a question for DM discretion.</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite23" alt="(n)" title="Thumbs down (n)" loading="lazy" data-shortname="(n)" /> Gust says that, "One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you." If the creature fails their save, they should be moved. However, I had a play situation where, on the below map, my character moved to A, to shove the ~chief at B, to try to get him into the pit at C.</p><p>[ATTACH=full]288262[/ATTACH]</p><p>What the written content relating to this Sunless Citadel room said, which I couldn't have known, was that there was a wall around the hole. The DM was delighted at the creativity but, though I think dice were rolled successfully to some extent, the ~chief ended up prone at D. But, as a DM I've certainly pushed players off things when there were no obstacles.</p></blockquote><p></p>
[QUOTE="greg kaye, post: 9050264, member: 7030543"] (y) Mold Earth says that it works on "dirt or stone"/"loose earth" and, on the view of sand being small bits of loose stone, that fits. (y) Shape Water says, "... You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction." It's really good at getting water-sinking rowing boats and the like and, spell aware shipbuilders would do well to keep their boat openings sufficiently high. But can you consecutively move a 5 ft cube of water upwards on repeated rounds and freeze it? I'd say no. 🤷♂️ Control Flames presents the provision; "that wood or other fuel is present in the new location" so here it presents wood in the context of fuel. Does this mean that you can set something like the thick oak of the side of a ship on fire? I think that would be a question for DM discretion. (n) Gust says that, "One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you." If the creature fails their save, they should be moved. However, I had a play situation where, on the below map, my character moved to A, to shove the ~chief at B, to try to get him into the pit at C. [ATTACH type="full"]288262[/ATTACH] What the written content relating to this Sunless Citadel room said, which I couldn't have known, was that there was a wall around the hole. The DM was delighted at the creativity but, though I think dice were rolled successfully to some extent, the ~chief ended up prone at D. But, as a DM I've certainly pushed players off things when there were no obstacles. [/QUOTE]
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