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Tell me about your AD&D 2E Houserules
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<blockquote data-quote="Mannahnin" data-source="post: 8164081" data-attributes="member: 7026594"><p>House rules I remember from our 2E days:</p><p></p><p>-Max HP at 1st level</p><p>-Roll 4d6 drop the lowest for ability scores, and roll three sets, choose the one you like</p><p>-Clerics don't have to prepare spells</p><p>-Flanking. We did combat on a hex map- for each additional attacker (beyond the first) engaging a single defender, each attacker gets +1 to hit, to a max of +5.</p><p></p><p>Optional rules from the actual books that I remember being important were-</p><p></p><p>-Death's Door (death actually occurs at -10 HP, not 0).</p><p>-Trading Non-weapon Proficiencies for additional weapon profs (per the Complete Fighter's Handbook, IIRC)</p><p>-The rules for creating your own character class from the DMG. After a while our main DM fell in love with these, and we began using them almost exclusively instead of the regular classes. He also used this as a vehicle for detailing his campaign worlds, and he created expanded charts for each new campaign, with tons of custom abilities you could choose, varied spell progression charts, etc.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8164081, member: 7026594"] House rules I remember from our 2E days: -Max HP at 1st level -Roll 4d6 drop the lowest for ability scores, and roll three sets, choose the one you like -Clerics don't have to prepare spells -Flanking. We did combat on a hex map- for each additional attacker (beyond the first) engaging a single defender, each attacker gets +1 to hit, to a max of +5. Optional rules from the actual books that I remember being important were- -Death's Door (death actually occurs at -10 HP, not 0). -Trading Non-weapon Proficiencies for additional weapon profs (per the Complete Fighter's Handbook, IIRC) -The rules for creating your own character class from the DMG. After a while our main DM fell in love with these, and we began using them almost exclusively instead of the regular classes. He also used this as a vehicle for detailing his campaign worlds, and he created expanded charts for each new campaign, with tons of custom abilities you could choose, varied spell progression charts, etc. [/QUOTE]
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