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Tell me about your AD&D 1E house rules
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<blockquote data-quote="Jack Daniel" data-source="post: 8166987" data-attributes="member: 694"><p>Inspired by a similar thread asking about <a href="https://www.enworld.org/threads/tell-me-about-your-ad-d-2e-houserules.671307/" target="_blank">2E house rules</a>—and in dire need of distracting, happy thoughts today—I figured I might take a moment to post about the 1E game that I have the good fortune to be able to start tomorrow. I'll be running a small group through module T1, with the roster of players and characters consisting of of my wife (paladin—she rolled <em>two 17s and two 16s </em>before my very eyes!), my brother (gnome assassin), my boss (halfling thief), and my neighbor (half-elf cleric/mage, in service to Wee Jas). It's gonna be a time!</p><p></p><p>Anyhow: it's been more than five years since I've played any Advanced D&D (I'm usually dedicated to the original/basic game), and it's been a lot of fun putting together a list of tweaks for how I want to run 1E at my table! Here we go —</p><p></p><p>• • •</p><p></p><p><a href="https://onedrive.live.com/?authkey=%21ADkP%2D%5FosU4PAqSY&cid=95D3A96B1B1E8D16&id=95D3A96B1B1E8D16%2111805&parId=95D3A96B1B1E8D16%213553&o=OneUp" target="_blank">My 1e House Rules</a></p><p></p><p>• • •</p><p></p><p>So that's my take on 1st Edition. Tomorrow evening, we'll see what happens when Hommlet and the Moathouse get a load of this fresh party of 1st level heroes (being run by players who, I should stress, are generally more familiar with <em>Critical Role </em>than with 1E… hoo-boy).</p><p></p><p>Grognards of EN World (I know you're out there!), what are your <em>1st Edition</em> house rules? How do you mod "Gary's game"?</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8166987, member: 694"] Inspired by a similar thread asking about [URL='https://www.enworld.org/threads/tell-me-about-your-ad-d-2e-houserules.671307/']2E house rules[/URL]—and in dire need of distracting, happy thoughts today—I figured I might take a moment to post about the 1E game that I have the good fortune to be able to start tomorrow. I'll be running a small group through module T1, with the roster of players and characters consisting of of my wife (paladin—she rolled [I]two 17s and two 16s [/I]before my very eyes!), my brother (gnome assassin), my boss (halfling thief), and my neighbor (half-elf cleric/mage, in service to Wee Jas). It's gonna be a time! Anyhow: it's been more than five years since I've played any Advanced D&D (I'm usually dedicated to the original/basic game), and it's been a lot of fun putting together a list of tweaks for how I want to run 1E at my table! Here we go — • • • [URL='https://onedrive.live.com/?authkey=%21ADkP%2D%5FosU4PAqSY&cid=95D3A96B1B1E8D16&id=95D3A96B1B1E8D16%2111805&parId=95D3A96B1B1E8D16%213553&o=OneUp']My 1e House Rules[/URL] • • • So that's my take on 1st Edition. Tomorrow evening, we'll see what happens when Hommlet and the Moathouse get a load of this fresh party of 1st level heroes (being run by players who, I should stress, are generally more familiar with [I]Critical Role [/I]than with 1E… hoo-boy). Grognards of EN World (I know you're out there!), what are your [I]1st Edition[/I] house rules? How do you mod "Gary's game"? [/QUOTE]
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