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Level Up: Advanced 5th Edition (A5E)
Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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<blockquote data-quote="Steampunkette" data-source="post: 9233645" data-attributes="member: 6796468"><p>Oh. I thought it was just a reference to the movie rather than a pun. My mistake!</p><p></p><p>Ease of use, firstly. The Crossbow was -banned- by the Pope because any peasant could use it to kill a mounted soldier with minimal training. Guns are similar to crossbows but -smaller-, more portable, easier to conceal, and the ammunition also takes up less space. 20 bullets are lighter than 20 crossbow bolts, after all. They'll also be somewhat better than crossbows for damage values.</p><p></p><p>A Revolver will be 1d8 and one-handed, making it 'Better' than a light crossbow since your off-hand is empty or holding a second revolver. Meanwhile a shotgun or a carbine/repeating rifle will be a d10 and a single-shot-rifle will be 2d6 like a greatsword at range. The idea isn't to make them pointless to have, but to have them be more in-line with the dice of the game when it comes to damage output than some systems and settings have.</p><p></p><p>Unlike 3e's 2d8 one handed revolver with a x4 critical multiplier. Or Pathfinder's touch AC firearms that did reasonable enough damage but still had huge crits.</p><p></p><p>I think that ultimately depends on where a person feels "America" ends and "Western" begins, in the end.</p><p></p><p>Consider The Magnificent Seven, a western style remake of The Seven Samurai. The core plot is the same, the trappings are different, and there's nothing in it about colonization or slavery at all. It's long been considered one of the defining westerns in cinema history. It's very western and has a goodly chunk of Americana in it without "The Context" you're referring to. Because those things aren't needed to tell a western story. Or, in this case, a western retelling of a Japanese story.</p><p></p><p>For a -VASTLY- worse example, you can look at Rebel Moon part 1. Which tries to tell a Star Wars version of the Seven Samurai and falls on its face. Does that mean you can't do a good Seven Samurai in space? No. Just that Snyder did a bad job of it.</p><p></p><p>Are there stories it would be hard or even impossible to tell in the setting? ABSOLUTELY. The bias in Blazing Saddles from the townsfolk, for example. Because it was a reflection of political ideologies as they existed both in the American West -and- when the film was created. A satirical jab at racism that wouldn't work in a setting where racism isn't a core element.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9233645, member: 6796468"] Oh. I thought it was just a reference to the movie rather than a pun. My mistake! Ease of use, firstly. The Crossbow was -banned- by the Pope because any peasant could use it to kill a mounted soldier with minimal training. Guns are similar to crossbows but -smaller-, more portable, easier to conceal, and the ammunition also takes up less space. 20 bullets are lighter than 20 crossbow bolts, after all. They'll also be somewhat better than crossbows for damage values. A Revolver will be 1d8 and one-handed, making it 'Better' than a light crossbow since your off-hand is empty or holding a second revolver. Meanwhile a shotgun or a carbine/repeating rifle will be a d10 and a single-shot-rifle will be 2d6 like a greatsword at range. The idea isn't to make them pointless to have, but to have them be more in-line with the dice of the game when it comes to damage output than some systems and settings have. Unlike 3e's 2d8 one handed revolver with a x4 critical multiplier. Or Pathfinder's touch AC firearms that did reasonable enough damage but still had huge crits. I think that ultimately depends on where a person feels "America" ends and "Western" begins, in the end. Consider The Magnificent Seven, a western style remake of The Seven Samurai. The core plot is the same, the trappings are different, and there's nothing in it about colonization or slavery at all. It's long been considered one of the defining westerns in cinema history. It's very western and has a goodly chunk of Americana in it without "The Context" you're referring to. Because those things aren't needed to tell a western story. Or, in this case, a western retelling of a Japanese story. For a -VASTLY- worse example, you can look at Rebel Moon part 1. Which tries to tell a Star Wars version of the Seven Samurai and falls on its face. Does that mean you can't do a good Seven Samurai in space? No. Just that Snyder did a bad job of it. Are there stories it would be hard or even impossible to tell in the setting? ABSOLUTELY. The bias in Blazing Saddles from the townsfolk, for example. Because it was a reflection of political ideologies as they existed both in the American West -and- when the film was created. A satirical jab at racism that wouldn't work in a setting where racism isn't a core element. [/QUOTE]
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Sunset Riders Fantasy Western! (Campaign Setting thoughts)
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