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Level Up: Advanced 5th Edition (A5E)
Stalker0's High Level Fighter
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<blockquote data-quote="Stalker0" data-source="post: 8068389" data-attributes="member: 5889"><p>agreed. I tried to list list out my thoughts in the design goals, but in summary:</p><p></p><p>1) address some of the flexibility issues between fighters and casters. Casters have a wide range of tools, and several of them can even swap their tools on a daily or short rest basis. So we want to give the fighter a similar ability to swap their tools to meet the challenges of the given encounter.</p><p></p><p>2) allow the fighter to Handle some of the routine high level challenges more easily without the need for spells or magical assistances. Examples would be invisible creatures, flying, harsh planar terrain. I don’t address all of these directly, but the adaptive style ability opens up feat space to do so (a feat to grant “endure elements”, a feat to make thrown weapons super cool to use against flying enemies, etc)</p><p></p><p>3) the fighter currently has almost no social or exploration pillar abilities and therefore has trouble contributing in these areas of the game...especially at higher levels. So we want to give the fighter some power in this context.</p><p></p><p>4) mundane means the fighter can do these things in a way that in non magical in game terms, and that players will accept is non magical based on the “rules of dnd”. This one is always a bit tricky is it’s somewhat eye of the beholder, so it requires a lot of feedback.</p><p></p><p>5) scale the abilities to high level standards. Indomitable is too restricted when casters are getting 9th level spells, and that being the main scale at high levels doesn’t cut it</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8068389, member: 5889"] agreed. I tried to list list out my thoughts in the design goals, but in summary: 1) address some of the flexibility issues between fighters and casters. Casters have a wide range of tools, and several of them can even swap their tools on a daily or short rest basis. So we want to give the fighter a similar ability to swap their tools to meet the challenges of the given encounter. 2) allow the fighter to Handle some of the routine high level challenges more easily without the need for spells or magical assistances. Examples would be invisible creatures, flying, harsh planar terrain. I don’t address all of these directly, but the adaptive style ability opens up feat space to do so (a feat to grant “endure elements”, a feat to make thrown weapons super cool to use against flying enemies, etc) 3) the fighter currently has almost no social or exploration pillar abilities and therefore has trouble contributing in these areas of the game...especially at higher levels. So we want to give the fighter some power in this context. 4) mundane means the fighter can do these things in a way that in non magical in game terms, and that players will accept is non magical based on the “rules of dnd”. This one is always a bit tricky is it’s somewhat eye of the beholder, so it requires a lot of feedback. 5) scale the abilities to high level standards. Indomitable is too restricted when casters are getting 9th level spells, and that being the main scale at high levels doesn’t cut it [/QUOTE]
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Stalker0's High Level Fighter
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