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<blockquote data-quote="Weiley31" data-source="post: 8741593" data-attributes="member: 7017196"><p>Also, interesting observation. The Psurlon monster stat block seems to give a "good preview" on the possible traits an Aberration race would offer as a PC type which would be the following: an Aberration PC would be immune to sleep, has resistance to Psychic Damage, and Magic can't read their thoughts. I base this on the fact that the Psurlon monster in its stat block has the following traits:</p><p></p><p>-Aberrant Mind: Magic can't read the psurlon's thoughts or put the psurlon to sleep.</p><p>-Damage Resistances: Psychic.</p><p></p><p>Now why do I say/think that this is what an Aberration race typed PC would get for traits?</p><p></p><p>Astral Elf monster stat block: Unusual Nature covers no need to sleep(Astral Trance) and has Fey Ancestry.</p><p></p><p>Autognome monster stat block: Unusual Nature covers pc versions' Mechanical Nature in resistances/advantages/no need to eat, drink or breath.</p><p></p><p>Hadozee monster stat block: Safe Glide reaction covers Glide of the PC version's Reaction to reduce the fall's damage to 0.</p><p>Giff monster stat block: Firearms Mastery. Ignores loading for both the npc and pc versions.</p><p></p><p>Plasmoid monster stat block: Both NPC and PC versions' Amorphus trait is pretty much a word for word copy of each other.</p><p></p><p>Thri-Kreen monster stat block: Chameleon Carapace makes both NPC and PC versions the best Monks ever in term of AC......................<em>okay seriously</em> just kidding. pretty much the advantage on Dexterity(Stealth) checks made to hid in those surroundings and changing color.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8741593, member: 7017196"] Also, interesting observation. The Psurlon monster stat block seems to give a "good preview" on the possible traits an Aberration race would offer as a PC type which would be the following: an Aberration PC would be immune to sleep, has resistance to Psychic Damage, and Magic can't read their thoughts. I base this on the fact that the Psurlon monster in its stat block has the following traits: -Aberrant Mind: Magic can't read the psurlon's thoughts or put the psurlon to sleep. -Damage Resistances: Psychic. Now why do I say/think that this is what an Aberration race typed PC would get for traits? Astral Elf monster stat block: Unusual Nature covers no need to sleep(Astral Trance) and has Fey Ancestry. Autognome monster stat block: Unusual Nature covers pc versions' Mechanical Nature in resistances/advantages/no need to eat, drink or breath. Hadozee monster stat block: Safe Glide reaction covers Glide of the PC version's Reaction to reduce the fall's damage to 0. Giff monster stat block: Firearms Mastery. Ignores loading for both the npc and pc versions. Plasmoid monster stat block: Both NPC and PC versions' Amorphus trait is pretty much a word for word copy of each other. Thri-Kreen monster stat block: Chameleon Carapace makes both NPC and PC versions the best Monks ever in term of AC......................[I]okay seriously[/I] just kidding. pretty much the advantage on Dexterity(Stealth) checks made to hid in those surroundings and changing color. [/QUOTE]
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