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So those of us who know later editions yet still play AD&D 2 - what are its draws?
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<blockquote data-quote="Stormonu" data-source="post: 9332574" data-attributes="member: 52734"><p>2E's plethora of in-depth campaign worlds are easy to get lost in, and there was a lot of experimentation going on in pushing the bounds of what a D&D setting could look like.</p><p></p><p>Both 1E and 2E had tight controls on spellcasters, especially at low-levels. You had to really grit your teeth and want it to survive as a low-level caster, and it was often preferential to have either an NPC or secondary fighter character the wizard player would run for combat situations. Though, when the wizard <em>did</em> cast a spell it was usually spectacular. At high levels, saves were often good enough that spells would often fail to affect opponents, so that put an extra check on spellcasters.</p><p></p><p>To me, if you ignore some of the antiquated DM advice towards having an iron fist over the game (mostly in the arena of badwrong fun and attitudes towards certain class niches), it's probably the most versatile version of the game with official plug-ins for just about every aspect you might want to consider tweaking away from a fairly solid core. That said, I've found my 5E players having a hard time with some of the concepts of 2E (THAC0 & descending AC, some rolls high while others low) that's prevented me from using it directly more.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9332574, member: 52734"] 2E's plethora of in-depth campaign worlds are easy to get lost in, and there was a lot of experimentation going on in pushing the bounds of what a D&D setting could look like. Both 1E and 2E had tight controls on spellcasters, especially at low-levels. You had to really grit your teeth and want it to survive as a low-level caster, and it was often preferential to have either an NPC or secondary fighter character the wizard player would run for combat situations. Though, when the wizard [I]did[/I] cast a spell it was usually spectacular. At high levels, saves were often good enough that spells would often fail to affect opponents, so that put an extra check on spellcasters. To me, if you ignore some of the antiquated DM advice towards having an iron fist over the game (mostly in the arena of badwrong fun and attitudes towards certain class niches), it's probably the most versatile version of the game with official plug-ins for just about every aspect you might want to consider tweaking away from a fairly solid core. That said, I've found my 5E players having a hard time with some of the concepts of 2E (THAC0 & descending AC, some rolls high while others low) that's prevented me from using it directly more. [/QUOTE]
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Community
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So those of us who know later editions yet still play AD&D 2 - what are its draws?
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