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<blockquote data-quote="Tonguez" data-source="post: 9340199" data-attributes="member: 1125"><p>I once had a pair of PCs sent to a distant city to set up a trading house sponsored by <em><strong>The 500 Lords of the Vaniyaga</strong></em> a network of 'Heroic Traders' Merchant-Devotees operating across the coastal ports of the Mahasegara (Indian Ocean) from Africa to Mahapajit (Indonesia) and beyond. The Vaniyaga was dedicated to the gods Varuna and Kubera, have a central charter the Vira Balanja Dharma(Law of the Heroic Traders) and agree to be subject to the Council of Auditors</p><p></p><p>Anyway the PCs were given a ship, a first cargo and letters of introduction and got to travel from what was essentially Goa in India down the Malabar Coast to Ceylon, across the Bay of Bengal to Takola (a Vanara Kingdom approximately where Burma sits), then South through the Dvaravati Kingdoms (Siam), then into the Straits of Melaka and the Mahapajit Empire (including the pirate enclave of Temasek.) The PCs starter cargo was textiles and gemstones to trade or gift and were looking to secure access to spices, tea and hardwoods as well as establishing their own Trading Post</p><p></p><p>First league of the adventure was RP interacting with the crew and Captain (Captains Dinner), checking the cargoes etc. Then they got hit by a storm as a sailing skill challenge.</p><p>Other encounters were</p><ul> <li data-xf-list-type="ul">fighting of Pirates</li> <li data-xf-list-type="ul">sighting a Sea Serpent</li> <li data-xf-list-type="ul">Unruly sailors getting drunk, Bosun wants to throw them to the sea serpent.</li> <li data-xf-list-type="ul">Stop-over in Ceylon, replenish supplies, social encounters</li> <li data-xf-list-type="ul">the arrival in Takola was a big event, as the local Gokhong Apemen were under attack by raiders, the Merchants helped to defend Takola and in return the Tuhaan of the Gokhong gave them the friendship of the Gokhong people and favoured trader privileges (later in the campaign the Traders invest in rebuilding the port of Takola including a Temple to Hanuman Vayuputra)</li> <li data-xf-list-type="ul">After Takola the Ship has various small exploration encounters as they head south before reaching the Mahapajit Empire and the Straits of Melaka.</li> <li data-xf-list-type="ul">Hunting/Foraging for Supplies</li> <li data-xf-list-type="ul">Exploring sites of interest</li> <li data-xf-list-type="ul">encountering a ghostly flotilla of misty canoes</li> <li data-xf-list-type="ul">negotiating with Smugglers (as allies)</li> <li data-xf-list-type="ul">negotiating with Smugglers (as rivals)</li> <li data-xf-list-type="ul">on reaching the Mahapajit Empire the PCs go through the process of gaining favour with the local authorities including mandatory visits to local Datu (Chiefs) and Raja, negotiating docking fees with the harbour master and taxes and duties with the Customs Office, buying Warehouse space, hiring stevedores and staff, finding willing buyers, finding a place in the market, overcoming local rivals, combating the threats of theft, defending the rights of Khokong Apemen (a different tribe to the Gokhong) against prejudice and violence, saving allies from slave raids - they were also suppose to go and get involved in more shenanigans in Temasek (the Pirate enclave of Singapura) but we never got there...</li> </ul><p>The advice</p><ul> <li data-xf-list-type="ul">Make sure the Captain of the Ship is an NPC</li> <li data-xf-list-type="ul">let the Ship be its own character too (with a monster stat block if need be)</li> <li data-xf-list-type="ul">PCs can be crew, even officers interacting with the crew</li> <li data-xf-list-type="ul">Treat Trade Routes as a Seasonal Resource (I used a 1d6 yield on investment and based success on skill checks)</li> </ul></blockquote><p></p>
[QUOTE="Tonguez, post: 9340199, member: 1125"] I once had a pair of PCs sent to a distant city to set up a trading house sponsored by [I][B]The 500 Lords of the Vaniyaga[/B][/I] a network of 'Heroic Traders' Merchant-Devotees operating across the coastal ports of the Mahasegara (Indian Ocean) from Africa to Mahapajit (Indonesia) and beyond. The Vaniyaga was dedicated to the gods Varuna and Kubera, have a central charter the Vira Balanja Dharma(Law of the Heroic Traders) and agree to be subject to the Council of Auditors Anyway the PCs were given a ship, a first cargo and letters of introduction and got to travel from what was essentially Goa in India down the Malabar Coast to Ceylon, across the Bay of Bengal to Takola (a Vanara Kingdom approximately where Burma sits), then South through the Dvaravati Kingdoms (Siam), then into the Straits of Melaka and the Mahapajit Empire (including the pirate enclave of Temasek.) The PCs starter cargo was textiles and gemstones to trade or gift and were looking to secure access to spices, tea and hardwoods as well as establishing their own Trading Post First league of the adventure was RP interacting with the crew and Captain (Captains Dinner), checking the cargoes etc. Then they got hit by a storm as a sailing skill challenge. Other encounters were [LIST] [*]fighting of Pirates [*]sighting a Sea Serpent [*]Unruly sailors getting drunk, Bosun wants to throw them to the sea serpent. [*]Stop-over in Ceylon, replenish supplies, social encounters [*]the arrival in Takola was a big event, as the local Gokhong Apemen were under attack by raiders, the Merchants helped to defend Takola and in return the Tuhaan of the Gokhong gave them the friendship of the Gokhong people and favoured trader privileges (later in the campaign the Traders invest in rebuilding the port of Takola including a Temple to Hanuman Vayuputra) [*]After Takola the Ship has various small exploration encounters as they head south before reaching the Mahapajit Empire and the Straits of Melaka. [*]Hunting/Foraging for Supplies [*]Exploring sites of interest [*]encountering a ghostly flotilla of misty canoes [*]negotiating with Smugglers (as allies) [*]negotiating with Smugglers (as rivals) [*]on reaching the Mahapajit Empire the PCs go through the process of gaining favour with the local authorities including mandatory visits to local Datu (Chiefs) and Raja, negotiating docking fees with the harbour master and taxes and duties with the Customs Office, buying Warehouse space, hiring stevedores and staff, finding willing buyers, finding a place in the market, overcoming local rivals, combating the threats of theft, defending the rights of Khokong Apemen (a different tribe to the Gokhong) against prejudice and violence, saving allies from slave raids - they were also suppose to go and get involved in more shenanigans in Temasek (the Pirate enclave of Singapura) but we never got there... [/LIST] The advice [LIST] [*]Make sure the Captain of the Ship is an NPC [*]let the Ship be its own character too (with a monster stat block if need be) [*]PCs can be crew, even officers interacting with the crew [*]Treat Trade Routes as a Seasonal Resource (I used a 1d6 yield on investment and based success on skill checks) [/LIST] [/QUOTE]
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