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Community
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D&D Older Editions
Seriously contemplating an attempt at a retro AD&D
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<blockquote data-quote="Jahydin" data-source="post: 9286466" data-attributes="member: 6984869"><p>[USER=67836]@deganawida[/USER] </p><p>I think it's cool you're giving AD&D a shot, good luck!</p><p></p><p>I find the original AD&D books to be the heart and soul of D&D and reread them at least once a year. I hope once you do the same you'll come back here and let us know what you think!</p><p></p><p>That said, because Gygax approached his game from the perspective of a "world creator" rather than just a "game designer" there are quite a few mechanics that I can't stand. For instance, Fighters needed to be "buffed" to be on par with Magic-Users, but instead of building bonuses into the class, he decided to have Percentile Strength to set an elite few up for greatness. From the perspective of world builder, this balanced things out; from a gaming perspective though, this wasn't exactly useful for any Fighter players unless they happened to roll really lucky. Another example is level limits for demi-humans. From a world building perspective, makes sense to nerf them to make it a human-centric world; from a gaming perspective though, kind of sucks your Dwarf stops leveling at 8.</p><p></p><p>But that's where the OSR comes in. Once you've played enough AD&D to get an idea of things you like and things you don't, it's fun to pick up another ruleset that "fixes" the issues you have. For me, this has been Castles and Crusades and Hyperborea. Maybe Dragonslayer too, but I just read through that one, so we'll see if it holds up to the test of time like the other two...</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9286466, member: 6984869"] [USER=67836]@deganawida[/USER] I think it's cool you're giving AD&D a shot, good luck! I find the original AD&D books to be the heart and soul of D&D and reread them at least once a year. I hope once you do the same you'll come back here and let us know what you think! That said, because Gygax approached his game from the perspective of a "world creator" rather than just a "game designer" there are quite a few mechanics that I can't stand. For instance, Fighters needed to be "buffed" to be on par with Magic-Users, but instead of building bonuses into the class, he decided to have Percentile Strength to set an elite few up for greatness. From the perspective of world builder, this balanced things out; from a gaming perspective though, this wasn't exactly useful for any Fighter players unless they happened to roll really lucky. Another example is level limits for demi-humans. From a world building perspective, makes sense to nerf them to make it a human-centric world; from a gaming perspective though, kind of sucks your Dwarf stops leveling at 8. But that's where the OSR comes in. Once you've played enough AD&D to get an idea of things you like and things you don't, it's fun to pick up another ruleset that "fixes" the issues you have. For me, this has been Castles and Crusades and Hyperborea. Maybe Dragonslayer too, but I just read through that one, so we'll see if it holds up to the test of time like the other two... [/QUOTE]
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