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Pathfinder 1E Sacred Huntsmaster Archer Build Thoughts

RogueJK

It's not "Rouge"... That's makeup.
I'm creating a new Level 1 Pathfinder character, and have decided to go with a Ranged Inquisitor. I'm planning for a Sacred Huntsmaster of Pharasma. Sort of an ultra orthodox ranger/hunter, focusing on Parasma's role in the "circle of life" in nature, as well as a zealous investigator of necromancy and destroyer of undead. In addition to the ranged combat, he will also excel as a Knowledge monkey and Face.

It's a 20 point buy. Unknown party members. I don't expect this campaign to get to Level 10+, but it might.

Here's what I've come up with so far, for the first 8 levels:

Human
STR 14
DEX 17
CON 14
INT 12
WIS 14
CHA 7

Savannah Child Trait: +1 to Handle Animal and becomes Class Skill.
Deft Dodger: +1 to Reflex save.

Domain:Conversion Inquisition, which lets m use my WIS modifier in place of CHA for Bluff/Diplomacy/Intimidate. (I'm thinking the low CHA but high social skills means he's somewhat creepy and off-putting in appearance, yet very well-spoken and emphatic.)

1st: Feat: Spirit’s Gift. Bonus Feat: Point Blank Shot.
2nd: Favored Class Bonus: Extra 0 level spell known.
3rd: Feat: Precise Shot. Teamwork Feat: Coordinated Shot. Favored Class Bonus: Extra 0 level spell known.
4th: +1 DEX. Favored Class Bonus: Extra 1st level spell known.
5th: Feat: Huntsmaster. Favored Class Bonus: Extra 1st level spell known.
6th: Teamwork Feat: Improved Spell Sharing. Favored Class Bonus: Extra 1st level spell known
7th: Feat: Rapid Shot. Favored Class Bonus: Extra 2nd level spell known.
8th: +1 WIS. Favored Class Bonus: Extra 2nd level spell known.

Skills: Smattering of points in the various Knowledge skills, occasionally useful physical skills (climb, acrobatics, swim, etc.), and secondary social skills (Sense Motive, Bluff). Focus on Perception, Survival, Stealth, Handle Animal, Intimidate, Diplomacy.

Will be using Light Armor, Buckler, and a Composite Longbow (+2 DMG from STR). Buckler and Morningstar as backup melee, but I plan to avoid melee when possible.

I'll be going with the Small Cat (Lynx/Bobcat) for my Animal Companion, with a focus on maximizing DEX. That way, no matter what the rest of the party looks like, I have a built-in off-tank with high AC and DR 5/Adamantium thanks to Spirit's Gift. It'll have high mobility for screening, and high to-hit (albeit with relatively low damage) for precision strikes with effects like Trip as well as Shaken and Entangled, once I teach it a few of the alternate Skirmisher tricks.
1st: Weapon Finesse.
2nd: Toughness.
4th: Skip size increase. +2 to DEX and CON. +1 to DEX
5th: Power Attack.
8th: ???? Feat


What are your thoughts on this build? Any suggestions?



I also had the (admittedly sorta crazy) idea of a 1 level dip into Divine Marksman Ranger from the Weapon Master's Handbook. Most likely at Level 2. My Huntsmaster human racial feat will offset the loss of the 1 animal companion level. BAB will be unaffected. HP and Skills won't suffer. I'll be a level behind in caster level, but since I'm focusing mostly on buffs, caster level isn't as imperative. I'll also be a level behind in Teamwork feats, but that's also less important since there's a dearth of decent ranged Teamwork feats. The one level delay in spells per day, Animal Focus, and Bane could hurt more...

I'll be mainly taking it for the free Bullseye Shot feat, for which you don't have to meet the prerequisites. That feat otherwise wouldn't be available until level 7. Granted, it will see less use once I pick up Rapid Shot at level 7, but seems like it would be very useful for levels 2-6, and still occasionally useful against higher AC enemies in levels 7+. With the build being rather feat-starved, this early extra feat could be worth it. In addition, I also like it from a roleplaying standpoint, further emphasizing that I'm a divinely-inspired archer, as well as allowing me to take Undead as a Favored Enemy to further highlight my role as an Undead Hunter for the Church.

If I decide to go that route, the Animal Companion progression would remain the same, but I'm thinking the character progression would likely look like:
1st SH1: Feat: Spirit’s Gift. Bonus Feat: Huntsmaster.
2nd DM1: Free Feat: Bullseye Shot.
3rd SH2: Feat: Point Blank Shot. Favored Class Bonus: Extra 0 level spell known.
4th SH3: +1 DEX. Teamwork Feat: Coordinated Shot. Favored Class Bonus: Extra 0 level spell known.
5th SH4: Feat: Precise Shot. Favored Class Bonus: Extra 1st level spell known.
6th SH5: Favored Class Bonus: Extra 1st level spell known
7th SH6: Feat: Rapid Shot. Teamwork Feat: Improved Spell Sharing. Favored Class Bonus: Extra 1st level spell known.
8th SH7: +1 WIS. Favored Class Bonus: Extra 2nd level spell known.

Do you think this alternate plan would be a waste for just an extra feat and some RP value, or is potentially it a valid addition?


Thanks for the thoughts and advice!
 
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