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Rob Kuntz Licenses RPG Materials For 1E & 5E
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<blockquote data-quote="Rob Kuntz" data-source="post: 8217320" data-attributes="member: 7015759"><p>A rather sticky subject, and one that does not depend only upon my POV.</p><p></p><p>The matter has been raked over time and again; and I will not go into the many years-worth of details here; but unless the Gygax Estate moves from their oppositional view on such cooperation, I don't see this transpiring.</p><p></p><p>I am the only one living who can describe the entire castle, Gary's intents as well as mine for it, the notes, ecology, history, the adventures into it, in whole, the holistic design and its essence in total; as well as having a 40% material share in it. This would be considered a positive circumstance under normal conditions, but that is not the sum that I and many others vested in the outcome have garnered in return. This sluices into what is transpiring as a whole with Gary's literary estate and is, in two words, a tragedy.</p><p></p><p>If folks want a completist picture from those times my Castle El Raja Key--used in the playtests of D&D and where Gary adventured with Mordenkainen, Yrag and Bigby; wherein adventured Terik (Terry Kuntz) and Merrlynd (Don Kaye), is the path for that. When Gary and I "merged" our campaigns (note: <a href="http://lakegenevaoriginalrpg.blogspot.com/2013/04/the-first-living-campaign.html" target="_blank">The First Living Campaign</a> )</p><p></p><p>many of my materials, including levels, magic,gods, monsters, spells, etc. (many which would end up in the supplements and the DMG, etc.)</p><p>were merged into the second Caste design by us. So, Castle El Raja Key predates the 2nd Castle Greyhawk and is in fact, in some cases, the same (Lake Level, Machine Level, Temple of the Latter Day Elder Ons, etc.).</p><p></p><p>1st Castle Greyhawk Levels for Playtesting (Gygax): Late 72-early 73: Total 13 levels. Final.</p><p>Castle El Raja Key Levels used for Playtesting (Kuntz): Mid-Late January of 1973: Total 13 levels plus Castle Grounds, still expanding when parts were sluiced into CGH2.</p><p>2nd Castle Greyhawk (Gygax & Kuntz): Late 1973; Total of 50 levels and still expanding when TSR projects for both of us buried further design work on it.</p><p></p><p>There you go.</p><p></p><p>RJK</p></blockquote><p></p>
[QUOTE="Rob Kuntz, post: 8217320, member: 7015759"] A rather sticky subject, and one that does not depend only upon my POV. The matter has been raked over time and again; and I will not go into the many years-worth of details here; but unless the Gygax Estate moves from their oppositional view on such cooperation, I don't see this transpiring. I am the only one living who can describe the entire castle, Gary's intents as well as mine for it, the notes, ecology, history, the adventures into it, in whole, the holistic design and its essence in total; as well as having a 40% material share in it. This would be considered a positive circumstance under normal conditions, but that is not the sum that I and many others vested in the outcome have garnered in return. This sluices into what is transpiring as a whole with Gary's literary estate and is, in two words, a tragedy. If folks want a completist picture from those times my Castle El Raja Key--used in the playtests of D&D and where Gary adventured with Mordenkainen, Yrag and Bigby; wherein adventured Terik (Terry Kuntz) and Merrlynd (Don Kaye), is the path for that. When Gary and I "merged" our campaigns (note: [URL='http://lakegenevaoriginalrpg.blogspot.com/2013/04/the-first-living-campaign.html']The First Living Campaign[/URL] ) many of my materials, including levels, magic,gods, monsters, spells, etc. (many which would end up in the supplements and the DMG, etc.) were merged into the second Caste design by us. So, Castle El Raja Key predates the 2nd Castle Greyhawk and is in fact, in some cases, the same (Lake Level, Machine Level, Temple of the Latter Day Elder Ons, etc.). 1st Castle Greyhawk Levels for Playtesting (Gygax): Late 72-early 73: Total 13 levels. Final. Castle El Raja Key Levels used for Playtesting (Kuntz): Mid-Late January of 1973: Total 13 levels plus Castle Grounds, still expanding when parts were sluiced into CGH2. 2nd Castle Greyhawk (Gygax & Kuntz): Late 1973; Total of 50 levels and still expanding when TSR projects for both of us buried further design work on it. There you go. RJK [/QUOTE]
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