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Rivers of London RPG: An Interview
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<blockquote data-quote="Bilharzia" data-source="post: 8112742" data-attributes="member: 6970322"><p>It always amuses me when I see BRP labelled as "crunchy" when the same people don't bat an eyelid over d&d, WFRP and Pathfinder without any comment about how labyrinthine those rules can be. When BRP is described as crunchy or complex it's simply due to lack of familiarity - d20 systems are familiar, BRP generally isn't, so the reaction is frequently "it's too crunchy". At the same Call of Cthulhu is the second most popular RPG after d&d5e on Roll20 (<a href="https://blog.roll20.net/post/617299166657445888/the-orr-group-industry-report-q1-2020" target="_blank">Roll20 Blog</a>) I wonder if the system is such a disaster, why is it the number 2 played?</p><p></p><p>BRP can be as diverse as d&d, it's not a unified system. Dungeon Crawl Classics and d&d5e are both d&d but still quite different. Call of Cthulhu is by far the most popular BRP game, but it's not the only version currently published and supported. You would be hard-pressed to see M-Space described as 'crunchy' and yet it's directly based on Mythras, using Mythras Imperative as a base system. Mythras itself is detailed but is also pretty easy to dial back, which is exactly the approach M-Space takes. Most of the detail and complexity is in the combat system, outside of that it's extremely easy to understand and straightforward to play. Mythras has 5 magic systems but how many you use depends on your campaign setting, in the official supplement Mythic Britain, only animism and theism are used (for Druidism and Christianity), conversely Monster Island expands sorcery significantly adding spells, sorcery colleges and gifts, details a number of cults which use Theism, and details a society of animist tribes. What you use depends on the specifics of your campaign.</p><p></p><p>Some version of BRP for Rivers of London sounds like a good bet, I know Ben Aaronovitch is a long-time fan of Chaosium games, including Pendragon, Elric and Call of Cthulhu.</p></blockquote><p></p>
[QUOTE="Bilharzia, post: 8112742, member: 6970322"] It always amuses me when I see BRP labelled as "crunchy" when the same people don't bat an eyelid over d&d, WFRP and Pathfinder without any comment about how labyrinthine those rules can be. When BRP is described as crunchy or complex it's simply due to lack of familiarity - d20 systems are familiar, BRP generally isn't, so the reaction is frequently "it's too crunchy". At the same Call of Cthulhu is the second most popular RPG after d&d5e on Roll20 ([URL="https://blog.roll20.net/post/617299166657445888/the-orr-group-industry-report-q1-2020"]Roll20 Blog[/URL]) I wonder if the system is such a disaster, why is it the number 2 played? BRP can be as diverse as d&d, it's not a unified system. Dungeon Crawl Classics and d&d5e are both d&d but still quite different. Call of Cthulhu is by far the most popular BRP game, but it's not the only version currently published and supported. You would be hard-pressed to see M-Space described as 'crunchy' and yet it's directly based on Mythras, using Mythras Imperative as a base system. Mythras itself is detailed but is also pretty easy to dial back, which is exactly the approach M-Space takes. Most of the detail and complexity is in the combat system, outside of that it's extremely easy to understand and straightforward to play. Mythras has 5 magic systems but how many you use depends on your campaign setting, in the official supplement Mythic Britain, only animism and theism are used (for Druidism and Christianity), conversely Monster Island expands sorcery significantly adding spells, sorcery colleges and gifts, details a number of cults which use Theism, and details a society of animist tribes. What you use depends on the specifics of your campaign. Some version of BRP for Rivers of London sounds like a good bet, I know Ben Aaronovitch is a long-time fan of Chaosium games, including Pendragon, Elric and Call of Cthulhu. [/QUOTE]
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