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<blockquote data-quote="AbdulAlhazred" data-source="post: 7038109" data-attributes="member: 82106"><p>One was presented in Dragon for use with Oriental themed characters. There was nothing particularly restricting who could use it though. Other obvious uses would be perhaps certain societies in a particular campaign, maybe something like Eladrin nobles, or some barbarian tribes or something that have particularly rigid systems of behavior. Obviously it would be something that would need to be pretty universally applicable to characters in a particular game. Honestly, you could pretty much construe most pre-modern societies as having some sort of variation of this kind of thing. Medieval knights, etc. So you could just use it generally, though I'd create specific variations for different groups.</p><p></p><p>You could probably lift most of the system that exists in the original 1e OA too, it isn't really all that arcane, its just a list of specific things that cause a change in honor and a framework for what happens if it goes too low, or benefits of it being unusually high. IIRC in OA there were also character classes that were exempt (priests of various types IIRC) and some different variations on the core mechanism for things like Yakuza (thieves) and Wu-Jen (wizards). </p><p></p><p>As to it being a non-material rewards system. Yes, it could be. That would probably mean you'd want to avoid consequences for having a low honor, but that's more a philosophical design kind of thing than mechanically necessary. In any case, most of the rewards/penalties are likely to be situational RP ones. You'd probably want to also develop a bit stronger system of loyalty checks and such (I did this in HoML although I never tried to implement honor).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7038109, member: 82106"] One was presented in Dragon for use with Oriental themed characters. There was nothing particularly restricting who could use it though. Other obvious uses would be perhaps certain societies in a particular campaign, maybe something like Eladrin nobles, or some barbarian tribes or something that have particularly rigid systems of behavior. Obviously it would be something that would need to be pretty universally applicable to characters in a particular game. Honestly, you could pretty much construe most pre-modern societies as having some sort of variation of this kind of thing. Medieval knights, etc. So you could just use it generally, though I'd create specific variations for different groups. You could probably lift most of the system that exists in the original 1e OA too, it isn't really all that arcane, its just a list of specific things that cause a change in honor and a framework for what happens if it goes too low, or benefits of it being unusually high. IIRC in OA there were also character classes that were exempt (priests of various types IIRC) and some different variations on the core mechanism for things like Yakuza (thieves) and Wu-Jen (wizards). As to it being a non-material rewards system. Yes, it could be. That would probably mean you'd want to avoid consequences for having a low honor, but that's more a philosophical design kind of thing than mechanically necessary. In any case, most of the rewards/penalties are likely to be situational RP ones. You'd probably want to also develop a bit stronger system of loyalty checks and such (I did this in HoML although I never tried to implement honor). [/QUOTE]
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