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Revisiting Feats post-PT7
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<blockquote data-quote="Amrûnril" data-source="post: 9131564" data-attributes="member: 6841183"><p>My biggest issue is still the overuse of the level 4 prerequisite. I don't mind if there are specific feats that actually need to be limited to levels 4+ for balance reasons, but the playtests seemed to treat it as the default, even for feats that would have made a lot of sense as part of a background and didn't present any balance issues for 2014 variant humans. Keeping most feats in a single category and making the +1 ASI part of the feature granting feats at level 4+ (rather than the feats themselves) would allow a lot more characterization options with little or no downside.</p><p></p><p></p><p>I also think the Quick Ritual feature is problematic thematically. The sort of character I'd want to model with Ritual Caster is one who needs time and reference materials to cast spell. Magic Initiate already exists for those who want access to magic on the same time scale as spellcasting classes.</p></blockquote><p></p>
[QUOTE="Amrûnril, post: 9131564, member: 6841183"] My biggest issue is still the overuse of the level 4 prerequisite. I don't mind if there are specific feats that actually need to be limited to levels 4+ for balance reasons, but the playtests seemed to treat it as the default, even for feats that would have made a lot of sense as part of a background and didn't present any balance issues for 2014 variant humans. Keeping most feats in a single category and making the +1 ASI part of the feature granting feats at level 4+ (rather than the feats themselves) would allow a lot more characterization options with little or no downside. I also think the Quick Ritual feature is problematic thematically. The sort of character I'd want to model with Ritual Caster is one who needs time and reference materials to cast spell. Magic Initiate already exists for those who want access to magic on the same time scale as spellcasting classes. [/QUOTE]
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Revisiting Feats post-PT7
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