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D&D Older Editions
Reconciling 4e's rough edges with Story Now play
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8996983" data-attributes="member: 82106"><p>Yeah, 4e doesn't REALLY worry about stuff like "do you know how to fletch arrows?" I mean, you CAN actually get that out of backgrounds, but you have to do a bit of deciding what exactly is worth a proficiency bonus from your background, can you actually fletch arrows, or are you more just a good judge of a fine arrow? But my feeling is most action-focused games are getting off into the weeds if you are spending much time on that sort of question. So, I think 4e is not really a game that is meant to deal with "an ordinary day in the life of" kind of stuff. That's also pretty typical of narrativist games, most of them 'bring you to the point of the action' pretty aggressively. So I think it was in terms of skills themselves that I first had the idea that 4e was this type of game, that they're more like 'knacks' or 'approaches' than actual skills and thus serve a radically different purpose than the 3.x ones. 5e puzzles me a bit, as it has a similarly short skill list, but lacks a lot of the rest of the narrativist traits. It almost feels like they might as well have gone back to the 3.x concept of skills. OTOH at least the short list is mechanically more robust.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8996983, member: 82106"] Yeah, 4e doesn't REALLY worry about stuff like "do you know how to fletch arrows?" I mean, you CAN actually get that out of backgrounds, but you have to do a bit of deciding what exactly is worth a proficiency bonus from your background, can you actually fletch arrows, or are you more just a good judge of a fine arrow? But my feeling is most action-focused games are getting off into the weeds if you are spending much time on that sort of question. So, I think 4e is not really a game that is meant to deal with "an ordinary day in the life of" kind of stuff. That's also pretty typical of narrativist games, most of them 'bring you to the point of the action' pretty aggressively. So I think it was in terms of skills themselves that I first had the idea that 4e was this type of game, that they're more like 'knacks' or 'approaches' than actual skills and thus serve a radically different purpose than the 3.x ones. 5e puzzles me a bit, as it has a similarly short skill list, but lacks a lot of the rest of the narrativist traits. It almost feels like they might as well have gone back to the 3.x concept of skills. OTOH at least the short list is mechanically more robust. [/QUOTE]
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