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Question about Ranger Unearthed Arcana: Primeval Awareness
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<blockquote data-quote="iserith" data-source="post: 7212498" data-attributes="member: 97077"><p>If there is a "track" such that the DM is at a loss when the players go off of it, then that's not so much a problem with this class feature as it is the expectations everyone has for the game. The DM is running it one way (a game with a plot or storyline or a limited amount of prepared content) and the players are playing it another (as a sandbox or otherwise open-world type game). Limiting the number of times per day this class feature can be used probably won't have any effect on the problem. It likely won't just be this class feature that reveals this mismatch of expectations either.</p><p></p><p>If there's a plot or storyline, the DM needs to let the players know that in my view so they can buy-in and do their best to stay on it. The DM might even only give XP for achieving milestones relevant to that plot - wandering off to grind out some kobolds or lizardfolk gets them nothing but some laughs. When the DM and players are on the same page, the players will tend in my experience to use the feature only when it's beneficial to the party <em>and</em> to staying within the parameters of the game everyone has agreed upon.</p></blockquote><p></p>
[QUOTE="iserith, post: 7212498, member: 97077"] If there is a "track" such that the DM is at a loss when the players go off of it, then that's not so much a problem with this class feature as it is the expectations everyone has for the game. The DM is running it one way (a game with a plot or storyline or a limited amount of prepared content) and the players are playing it another (as a sandbox or otherwise open-world type game). Limiting the number of times per day this class feature can be used probably won't have any effect on the problem. It likely won't just be this class feature that reveals this mismatch of expectations either. If there's a plot or storyline, the DM needs to let the players know that in my view so they can buy-in and do their best to stay on it. The DM might even only give XP for achieving milestones relevant to that plot - wandering off to grind out some kobolds or lizardfolk gets them nothing but some laughs. When the DM and players are on the same page, the players will tend in my experience to use the feature only when it's beneficial to the party [I]and[/I] to staying within the parameters of the game everyone has agreed upon. [/QUOTE]
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