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[PsiHB]What house rules do you use for making Psionic Wild Talents in 3E?
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<blockquote data-quote="GuardianLurker" data-source="post: 32032" data-attributes="member: 786"><p><strong>Re: Re: Re: Re: Re: You beat me to it Wolf</strong></p><p></p><p></p><p></p><p>I wish I could. My PsiHB is at the bottom of a moving box right now. But I don't doubt you.</p><p></p><p>I do, however, wonder about this. A "Wild Talent", by definition, is a psionic character, albeit one with no training and a few powers or abilities, with those abilities mostly arising without conscious control or direction.</p><p></p><p>For me, this would seem to suggest that Wild Talents are better represented by primarily allowing them access to Feats, where the same psionic potential can be expressed in a number of subtle ways, rather than by giving them access to powers, which have always seemed to require concious control and growth in my mind. And while I don't dispute the additional power inherent in the psionic feats, I have always regarded the Psionic powers as being the primary resource of the psionic classes.</p><p></p><p>Wolf's and Jarval's "Wild Talents" take an almost diametrically opposed approach, granting Wild Talents access to powers but not feats.</p><p></p><p>Given that a "Wild Talent" houserule must, of necessity, deprive the psionic classes of some of their uniqueness by allowing an otherwise non-psionic character access to one or more of psionic skills, psionic powers, psionic feats, or psionic combat modes, and also (of necessity) increase the utility of the non-psionic character by granting him access to abiltiies he would not otherwise have, what abilities can we give a "Wild Talent" that minimize both the decrease and the increase?</p><p></p><p>Alternatively, which grants the most "power" to the psionic classes? Access to psionic powers? Access to psionic feats? To psionic skills? To psionic combat modes? Which of those can be developed innately, without training or guidance? And how much of a detriment is removing a non-psionic's "buffer"?</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 32032, member: 786"] [b]Re: Re: Re: Re: Re: You beat me to it Wolf[/b] I wish I could. My PsiHB is at the bottom of a moving box right now. But I don't doubt you. I do, however, wonder about this. A "Wild Talent", by definition, is a psionic character, albeit one with no training and a few powers or abilities, with those abilities mostly arising without conscious control or direction. For me, this would seem to suggest that Wild Talents are better represented by primarily allowing them access to Feats, where the same psionic potential can be expressed in a number of subtle ways, rather than by giving them access to powers, which have always seemed to require concious control and growth in my mind. And while I don't dispute the additional power inherent in the psionic feats, I have always regarded the Psionic powers as being the primary resource of the psionic classes. Wolf's and Jarval's "Wild Talents" take an almost diametrically opposed approach, granting Wild Talents access to powers but not feats. Given that a "Wild Talent" houserule must, of necessity, deprive the psionic classes of some of their uniqueness by allowing an otherwise non-psionic character access to one or more of psionic skills, psionic powers, psionic feats, or psionic combat modes, and also (of necessity) increase the utility of the non-psionic character by granting him access to abiltiies he would not otherwise have, what abilities can we give a "Wild Talent" that minimize both the decrease and the increase? Alternatively, which grants the most "power" to the psionic classes? Access to psionic powers? Access to psionic feats? To psionic skills? To psionic combat modes? Which of those can be developed innately, without training or guidance? And how much of a detriment is removing a non-psionic's "buffer"? [/QUOTE]
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[PsiHB]What house rules do you use for making Psionic Wild Talents in 3E?
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