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General Tabletop Discussion
D&D Older Editions
[PsiHB]What house rules do you use for making Psionic Wild Talents in 3E?
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<blockquote data-quote="GuardianLurker" data-source="post: 31301" data-attributes="member: 786"><p><strong>Re: Re: Re: You beat me to it Wolf</strong></p><p></p><p></p><p>As long as the wild talent feat is "Inner Strength" you're right. Of course, your comment about Psions in armor applies to rogues as well as the equivalent armor check penalty is fairly low. As for wizards and sorcerors - well, yes it does allow them the benefit of a permanent mage armor at the cost of two feats. Mage armor typically lasts for hours, usually for more than long enough for all practical purposes. Essentially, the trade off is two feats for one spell a day, which is probably about right. Then, of course, there's always the advisability of having a feat duplicate the effects of a spell permanently, which is really the main problem with Inertial Armor anyway.</p><p></p><p>IOW, IMO Inertial Armor is unbalanced with or without my Wild Talent house rule. Not that I've gotten rid of it, mind you - I don't mind giving my PCs a little extra protection, because they'll need it anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Is Stand Still worth a two-feat chain? How about Speed-of-Thought? In your opinion are both of these must-have feats either as a single feat, or at the end of the two-feat chain?</p><p></p><p>And how does a psionic class substantially alter the balance point for a feat? Is it because the classes are rarer? Or are the basic psionic classes actually underpowered?</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 31301, member: 786"] [b]Re: Re: Re: You beat me to it Wolf[/b] As long as the wild talent feat is "Inner Strength" you're right. Of course, your comment about Psions in armor applies to rogues as well as the equivalent armor check penalty is fairly low. As for wizards and sorcerors - well, yes it does allow them the benefit of a permanent mage armor at the cost of two feats. Mage armor typically lasts for hours, usually for more than long enough for all practical purposes. Essentially, the trade off is two feats for one spell a day, which is probably about right. Then, of course, there's always the advisability of having a feat duplicate the effects of a spell permanently, which is really the main problem with Inertial Armor anyway. IOW, IMO Inertial Armor is unbalanced with or without my Wild Talent house rule. Not that I've gotten rid of it, mind you - I don't mind giving my PCs a little extra protection, because they'll need it anyway. :) Is Stand Still worth a two-feat chain? How about Speed-of-Thought? In your opinion are both of these must-have feats either as a single feat, or at the end of the two-feat chain? And how does a psionic class substantially alter the balance point for a feat? Is it because the classes are rarer? Or are the basic psionic classes actually underpowered? [/QUOTE]
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[PsiHB]What house rules do you use for making Psionic Wild Talents in 3E?
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