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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4869024" data-attributes="member: 82251"><p>So, assuming it's not the Flagon, then what could it be? I think you said you were considering an artificer, so the Feral Armor and Pact Bow aren't too useful. The Baldric of Dividing Ranks is wildly situational. Is it the Fleetrunner boots? I know that if I were trying to get the most out of running, I'd take them over the Ghoststride Boots, so that I'd have a better chance of connecting with my next attack. Unless I were a Retribution Avenger, see below.</p><p></p><p></p><p></p><p>Fair enough regarding the shield's defense. I still think the not requiring another free hand is pretty significant though.</p><p></p><p>The Avenger mechanic is the Censure of Retribution. Whenever they get hit by someone besides their Oath target, they get a stacking +Int to their damage roll against their Oath target until the end of their next turn. Huh, I didn't realize it lasted that long. That actually could be a problem. Avenger runs after Oath target, taking a bunch of half-damage AoOs along the way, and then gets to attack with reduced accuracy. Then on their next turn, they still have the potentially huge +damage, and are attacking at their full accuracy. Hmm.</p><p></p><p>See, this is why I didn't vote right away.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4869024, member: 82251"] So, assuming it's not the Flagon, then what could it be? I think you said you were considering an artificer, so the Feral Armor and Pact Bow aren't too useful. The Baldric of Dividing Ranks is wildly situational. Is it the Fleetrunner boots? I know that if I were trying to get the most out of running, I'd take them over the Ghoststride Boots, so that I'd have a better chance of connecting with my next attack. Unless I were a Retribution Avenger, see below. Fair enough regarding the shield's defense. I still think the not requiring another free hand is pretty significant though. The Avenger mechanic is the Censure of Retribution. Whenever they get hit by someone besides their Oath target, they get a stacking +Int to their damage roll against their Oath target until the end of their next turn. Huh, I didn't realize it lasted that long. That actually could be a problem. Avenger runs after Oath target, taking a bunch of half-damage AoOs along the way, and then gets to attack with reduced accuracy. Then on their next turn, they still have the potentially huge +damage, and are attacking at their full accuracy. Hmm. See, this is why I didn't vote right away. [/QUOTE]
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