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<blockquote data-quote="King Brad" data-source="post: 8482426" data-attributes="member: 6923561"><p>I am not opposed to mechanics like the fizzle die, but I don't like it here. Even though it does fit thematically really well, you have to get lucky twice for multiple spells to just work and there doesn't seem to be enough going on with the class otherwise to make up for that. The Archetypes help out in various ways, but I still feel like the core lass is missing something. That may be just me though. </p><p></p><p>I will say, however, that any time this style of mechanic is introduced for anyone's creation, there should be a disclaimer/designer note saying something like "This feature should be viewed initially as an additional option that accentuates the core game play loop of the class though is not expected to be its primary focus. We expect you to use it for X primarily, but wanted to give the option for Y" because 9 times out of 10 it just reads as "here's a thing you could do that a lot of other classes can do too but the risk of it failing is much greater for you because <em>shrug</em>"</p><p></p><p>That being said, I love a lot of this class. Bombardier and Engineer are right up my alley and while I dunno what combat looks like with the vehicle rules, I'm more that interested in finding out.</p></blockquote><p></p>
[QUOTE="King Brad, post: 8482426, member: 6923561"] I am not opposed to mechanics like the fizzle die, but I don't like it here. Even though it does fit thematically really well, you have to get lucky twice for multiple spells to just work and there doesn't seem to be enough going on with the class otherwise to make up for that. The Archetypes help out in various ways, but I still feel like the core lass is missing something. That may be just me though. I will say, however, that any time this style of mechanic is introduced for anyone's creation, there should be a disclaimer/designer note saying something like "This feature should be viewed initially as an additional option that accentuates the core game play loop of the class though is not expected to be its primary focus. We expect you to use it for X primarily, but wanted to give the option for Y" because 9 times out of 10 it just reads as "here's a thing you could do that a lot of other classes can do too but the risk of it failing is much greater for you because [I]shrug[/I]" That being said, I love a lot of this class. Bombardier and Engineer are right up my alley and while I dunno what combat looks like with the vehicle rules, I'm more that interested in finding out. [/QUOTE]
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