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<blockquote data-quote="Shemeska" data-source="post: 6376635" data-attributes="member: 11697"><p>I will shamefully admit to never having really used Factions as major elements of a Planescape campaign... but in my defense, all of my games have been run post Faction War. The Factions and their scattering to the planes, their changes, and the fallout of the mazing of many of their factols did however end up informing a lot of things going on in a more subtle way. They always added atmosphere and cool factor, even if I didn't have any PCs taking a major role in them.</p><p></p><p>I ran two 3.x Planescape campaign, each of them running for several years each. I'm also currently running a planar campaign set in the Pathfinder cosmos within the city of Galisemni (which is totally not a love-letter to Sigil, really, sure, absolutely, etc).</p><p></p><p>I've always played with the trio of 'rules' from Planescape (Rule of 3, Center of All, Unity of Rings), but not necessarily calling them out by name, but absolutely there. I also never really delved heavily into individual faction philosophies with the exception of the Bleak Cabal (since former factols Tollysalmon and Esmus featured in both of the 3.x games, and were major characters in the second one) and the Xaositects (because Xaos is best philosophy). I've more played around with the fiends, their politics, their pre-history, and their own philosophies. I'm still doing that to some extent in the planar Pathfinder game.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6376635, member: 11697"] I will shamefully admit to never having really used Factions as major elements of a Planescape campaign... but in my defense, all of my games have been run post Faction War. The Factions and their scattering to the planes, their changes, and the fallout of the mazing of many of their factols did however end up informing a lot of things going on in a more subtle way. They always added atmosphere and cool factor, even if I didn't have any PCs taking a major role in them. I ran two 3.x Planescape campaign, each of them running for several years each. I'm also currently running a planar campaign set in the Pathfinder cosmos within the city of Galisemni (which is totally not a love-letter to Sigil, really, sure, absolutely, etc). I've always played with the trio of 'rules' from Planescape (Rule of 3, Center of All, Unity of Rings), but not necessarily calling them out by name, but absolutely there. I also never really delved heavily into individual faction philosophies with the exception of the Bleak Cabal (since former factols Tollysalmon and Esmus featured in both of the 3.x games, and were major characters in the second one) and the Xaositects (because Xaos is best philosophy). I've more played around with the fiends, their politics, their pre-history, and their own philosophies. I'm still doing that to some extent in the planar Pathfinder game. [/QUOTE]
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