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Piracy And Other Malfeasance
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<blockquote data-quote="Reynard" data-source="post: 9295749" data-attributes="member: 467"><p>I am currently listening to a book about Sir Frances Drake (El Draque), who is among the most famous adventurers and pirates in English history. He is a quintessential model for a TTRPG adventurer -- but he is also a monster by modern standards (and even a bit by standards of his day). </p><p></p><p>But I don't really want to talk about Drake. Rather, I want to talk about things likes pirates, gunslingers, mercenaries, outlaws and thieves: all are well represented in TTRPGs as the protagonists, as well as inspirational media. As with movies like Pirates of the Carribean or The Expendables, the rough edges are often filed off these characters in TTRPGs. Even so, we know that they are bad people doing bad things, usually for money. Even the classic dungeon delver is essentially a tomb robber.</p><p></p><p>How do you -- if you do at all -- square protagonists who would be the villains in a different genre? What do you do with the crimes they commit? Are all your criminal heroes "thieves with hearts of gold" like Han Solo, or do you indulge in the grittier side of these stories? And if your "heroes" are rough, how do you make the villains stand out?</p><p></p><p>Just a reminder that we can talk about this without getting into the gory details. I also think we should take care not to make light of real world atrocities. Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9295749, member: 467"] I am currently listening to a book about Sir Frances Drake (El Draque), who is among the most famous adventurers and pirates in English history. He is a quintessential model for a TTRPG adventurer -- but he is also a monster by modern standards (and even a bit by standards of his day). But I don't really want to talk about Drake. Rather, I want to talk about things likes pirates, gunslingers, mercenaries, outlaws and thieves: all are well represented in TTRPGs as the protagonists, as well as inspirational media. As with movies like Pirates of the Carribean or The Expendables, the rough edges are often filed off these characters in TTRPGs. Even so, we know that they are bad people doing bad things, usually for money. Even the classic dungeon delver is essentially a tomb robber. How do you -- if you do at all -- square protagonists who would be the villains in a different genre? What do you do with the crimes they commit? Are all your criminal heroes "thieves with hearts of gold" like Han Solo, or do you indulge in the grittier side of these stories? And if your "heroes" are rough, how do you make the villains stand out? Just a reminder that we can talk about this without getting into the gory details. I also think we should take care not to make light of real world atrocities. Thanks. [/QUOTE]
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