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Pet Peeve: Weapon Weights
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<blockquote data-quote="Kobold Stew" data-source="post: 6045449" data-attributes="member: 23484"><p>I like the proposals of Hautamaki and Dykstrav -- encumbrance is a more straightforward and intuitive route to go than weight, and finding a workable system should not be impossible.</p><p></p><p>Here is a suggestion, that is constraining but not (I feel) unreasonable:</p><p></p><p>1. Each character has an Encumbrance limit equal to their Strength (score) + their (adjusted) Dex modifier. </p><p></p><p>1b. This could be modified (e.g. x2 for quadrupeds; - 4 for small or smaller). [that's tweak-able]</p><p></p><p>2. If what you carry exceeds your encumbrance, all actions (combat, skills) are at disadvantage. Your maximum load is twice your encumbrance. </p><p></p><p>3. Some objects must be carried "in hand" to be usable; if not in hand they are stored, and not instantly accessible. Most people have two hands. Carrying more than that in hand means all actions are at disadvantage.</p><p></p><p>4. Armour encumbrance (by type):</p><p>Light 3</p><p>Medium 5</p><p>Heavy 8</p><p>Shield +2 (in hand if it adds to AC)</p><p></p><p>5. Weapon encumbrance (by type)</p><p>Finesse weapons and simple missile weapons: 0 (in hand) 1 (stored). </p><p>Basic, Heavy, and Martial weapons (in hand or stored) 2 </p><p>Martial and Heavy Missile weapons (in hand or stored) 3 </p><p></p><p>6. Containers</p><p>Backpack (filled): up to 16 item slots (subject to dm approval), at half encumbrance. e.g. a backpack with 12 items in it has encumbrance of 6.</p><p>Sack (filled): up to 8 item slots, at half encumbrance (must be in hand).</p><p>Belt: one weapon is accessible (not stored), even if not in hand.</p><p>Pouch, components pouch: a 1-space item is accessible, even if not in hand.</p><p></p><p>7. Individual items. Most items take 1 slot or have an encumbrance of 1, and must be in a container or in hand. </p><p>Some exceptions might include: </p><p>Adventurer’s kit 5</p><p>Artisan’s tools 2</p><p>Block and tackle 2</p><p>Hunting trap 5</p><p>Ladder 7 (must be in hand)</p><p>Instrument 1-4</p><p>Ten foot pole 2 (must be in hand)</p><p>Ram 6</p><p>Rations. 1 slot per day.</p><p></p><p><em>Example: a Str 12, Dex 12 human has 13 Encumbrance points. He can wear medium armour, carry a shield and a longsword, have a dagger or a sling in his belt, and still carry a backpack with a pot and 5 days rations and a bedroll and not yet be at disadvantage. </em></p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6045449, member: 23484"] I like the proposals of Hautamaki and Dykstrav -- encumbrance is a more straightforward and intuitive route to go than weight, and finding a workable system should not be impossible. Here is a suggestion, that is constraining but not (I feel) unreasonable: 1. Each character has an Encumbrance limit equal to their Strength (score) + their (adjusted) Dex modifier. 1b. This could be modified (e.g. x2 for quadrupeds; - 4 for small or smaller). [that's tweak-able] 2. If what you carry exceeds your encumbrance, all actions (combat, skills) are at disadvantage. Your maximum load is twice your encumbrance. 3. Some objects must be carried "in hand" to be usable; if not in hand they are stored, and not instantly accessible. Most people have two hands. Carrying more than that in hand means all actions are at disadvantage. 4. Armour encumbrance (by type): Light 3 Medium 5 Heavy 8 Shield +2 (in hand if it adds to AC) 5. Weapon encumbrance (by type) Finesse weapons and simple missile weapons: 0 (in hand) 1 (stored). Basic, Heavy, and Martial weapons (in hand or stored) 2 Martial and Heavy Missile weapons (in hand or stored) 3 6. Containers Backpack (filled): up to 16 item slots (subject to dm approval), at half encumbrance. e.g. a backpack with 12 items in it has encumbrance of 6. Sack (filled): up to 8 item slots, at half encumbrance (must be in hand). Belt: one weapon is accessible (not stored), even if not in hand. Pouch, components pouch: a 1-space item is accessible, even if not in hand. 7. Individual items. Most items take 1 slot or have an encumbrance of 1, and must be in a container or in hand. Some exceptions might include: Adventurer’s kit 5 Artisan’s tools 2 Block and tackle 2 Hunting trap 5 Ladder 7 (must be in hand) Instrument 1-4 Ten foot pole 2 (must be in hand) Ram 6 Rations. 1 slot per day. [I]Example: a Str 12, Dex 12 human has 13 Encumbrance points. He can wear medium armour, carry a shield and a longsword, have a dagger or a sling in his belt, and still carry a backpack with a pot and 5 days rations and a bedroll and not yet be at disadvantage. [/I] [/QUOTE]
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