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Pet Peeve: Weapon Weights
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6045397" data-attributes="member: 61749"><p>I'm liking much of what I'm seeing. Perhaps this can be turned into a useful set of modules. For instance</p><p></p><p style="margin-left: 20px"><strong>No Encumbrance: </strong>Characters can carry as much as they like, though the DM has the right to declare a character encumbered if it makes sense for the story, such as when carrying an ally or very large object.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Encumbrance Points:</strong> Encumbrance points represent how awkward an item is to carry, regardless of it's weight. Each item carried adds a number of points to the total carried. A character carrying more points than his or her dexterity is encumbered.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Weight: </strong>Every item has a weight. A character can carry a number of pounds up to five times their strength score before becoming encumbered. Other rules belong here as well.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Encumbrance and Weight:</strong> This method uses both Encumbrance Points and Weight. Either method can cause you to become encumbered. Some extra rules would be needed for interactions between these.</p> <p style="margin-left: 20px"></p><p>By breaking it up like this, your group can get as detailed as they like. Those that want to keep it simple can use no encumbrance, or choose if to care about one or the other form of encumbrance. Those that really want realistic detail get a system where encumbrance from weight and awkwardness both have an effect.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6045397, member: 61749"] I'm liking much of what I'm seeing. Perhaps this can be turned into a useful set of modules. For instance [INDENT][B]No Encumbrance: [/B]Characters can carry as much as they like, though the DM has the right to declare a character encumbered if it makes sense for the story, such as when carrying an ally or very large object. [B]Encumbrance Points:[/B] Encumbrance points represent how awkward an item is to carry, regardless of it's weight. Each item carried adds a number of points to the total carried. A character carrying more points than his or her dexterity is encumbered. [B]Weight: [/B]Every item has a weight. A character can carry a number of pounds up to five times their strength score before becoming encumbered. Other rules belong here as well. [B]Encumbrance and Weight:[/B] This method uses both Encumbrance Points and Weight. Either method can cause you to become encumbered. Some extra rules would be needed for interactions between these. [/INDENT] By breaking it up like this, your group can get as detailed as they like. Those that want to keep it simple can use no encumbrance, or choose if to care about one or the other form of encumbrance. Those that really want realistic detail get a system where encumbrance from weight and awkwardness both have an effect. [/QUOTE]
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