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Pet Peeve: Weapon Weights
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<blockquote data-quote="Dykstrav" data-source="post: 6045339" data-attributes="member: 40522"><p>Well... If you go by "encumbrance points," I think the easiest solution would be to simply say that you can carry a number of EP equal to your Strength score as a light load (without penalties of any sort). You can carry up to twice your EP as a medium load (with some mild penalty), and up to three times your Strength score as a heavy load (with some mild-to-moderate penalty).</p><p></p><p>It'd be sort of intuitive for a DM to say that a single, one-handed weapon is usually 1 EP, a two-handed weapon is 2 EP, and so forth. Armor could provide EP equal to its armor bonus as a simple starting point, as the bulkier armors generally offer better protection, and armor tends to be the most restricting thing the typical adventurer wears. Small/tiny items such as daggers or keys are easy enough to handwave as 0 EP, with the caveat that DMs can rule that carrying enough of them poses an EP rating.</p><p></p><p>Containers such as backpacks, belt pouches, and so forth effectively increase your Strength score for encumbrance purposes only. A backpack could give you +8 EP and a belt pouch could give you +2 EP, for example.</p><p></p><p>It'd be sort of intuitive for a DM to adjudicate EP on the fly, once the system was fleshed out and playtested a bit. You could rule that every 100 coins was 1 EP, one day of food and water is 1 EP, and other things depend not just on weight, but on how bulky and manageable they are. A small treasure chest could be 10 EP because it has handles and is designed to be carried, whereas a crate of equivalent size could be 15 or 20 EP because it's not designed to be carried--you're supposed to stack it in storage or put it in wagons to move it.</p><p></p><p>I think that smaller races would be somewhat covered by the fact that those creatures tend to have lower Strength scores, but I'd want to see this system get a bit of development before I made any calls on that.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 6045339, member: 40522"] Well... If you go by "encumbrance points," I think the easiest solution would be to simply say that you can carry a number of EP equal to your Strength score as a light load (without penalties of any sort). You can carry up to twice your EP as a medium load (with some mild penalty), and up to three times your Strength score as a heavy load (with some mild-to-moderate penalty). It'd be sort of intuitive for a DM to say that a single, one-handed weapon is usually 1 EP, a two-handed weapon is 2 EP, and so forth. Armor could provide EP equal to its armor bonus as a simple starting point, as the bulkier armors generally offer better protection, and armor tends to be the most restricting thing the typical adventurer wears. Small/tiny items such as daggers or keys are easy enough to handwave as 0 EP, with the caveat that DMs can rule that carrying enough of them poses an EP rating. Containers such as backpacks, belt pouches, and so forth effectively increase your Strength score for encumbrance purposes only. A backpack could give you +8 EP and a belt pouch could give you +2 EP, for example. It'd be sort of intuitive for a DM to adjudicate EP on the fly, once the system was fleshed out and playtested a bit. You could rule that every 100 coins was 1 EP, one day of food and water is 1 EP, and other things depend not just on weight, but on how bulky and manageable they are. A small treasure chest could be 10 EP because it has handles and is designed to be carried, whereas a crate of equivalent size could be 15 or 20 EP because it's not designed to be carried--you're supposed to stack it in storage or put it in wagons to move it. I think that smaller races would be somewhat covered by the fact that those creatures tend to have lower Strength scores, but I'd want to see this system get a bit of development before I made any calls on that. [/QUOTE]
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