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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8942320" data-attributes="member: 11760"><p>If we're calling Ironsworn PbtA, I would also put Scum & Villainy on this list, as it's derived from Blades in the Dark, which is derived from PbtA.</p><p></p><p>Scum & Villainy has three modes -- Firefly, Cowboy Bebop and Millennium Falcon -- each split up by their ship types and what kind of adventures they have -- smuggling, bounty hunting, revolution.</p><p></p><p>The adventuring party's ship ties everyone together and the characters are all interconnected.</p><p></p><p>The heist mechanics are similar to Blades in the Dark and each campaign is a limited length one, as the consequences of the group's actions eventually catch up with them and, in the finale, permanently change the setting in some way, allowing one to easily run them sequentially as a single mega-campaign.</p><p></p><p>The tone of the setting tries to thread the needle through the three properties, but the presence of space wizards (although they're more interesting than Jedi, IMO) probably puts it a little closer to Star Wars than the other properties.</p><p></p><p>But for certain flavors of Traveller campaigns, Scum & Villainy pares everything else away to provide a focused, outside-the-law experience.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8942320, member: 11760"] If we're calling Ironsworn PbtA, I would also put Scum & Villainy on this list, as it's derived from Blades in the Dark, which is derived from PbtA. Scum & Villainy has three modes -- Firefly, Cowboy Bebop and Millennium Falcon -- each split up by their ship types and what kind of adventures they have -- smuggling, bounty hunting, revolution. The adventuring party's ship ties everyone together and the characters are all interconnected. The heist mechanics are similar to Blades in the Dark and each campaign is a limited length one, as the consequences of the group's actions eventually catch up with them and, in the finale, permanently change the setting in some way, allowing one to easily run them sequentially as a single mega-campaign. The tone of the setting tries to thread the needle through the three properties, but the presence of space wizards (although they're more interesting than Jedi, IMO) probably puts it a little closer to Star Wars than the other properties. But for certain flavors of Traveller campaigns, Scum & Villainy pares everything else away to provide a focused, outside-the-law experience. [/QUOTE]
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