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Pathfinder Adventure Paths Are Coming To Savage Worlds!
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<blockquote data-quote="Sir Brennen" data-source="post: 8171894" data-attributes="member: 553"><p>SW settings often have "Archetypes" which are just example beginning characters - using Edges/Skills from the core rules plus any from the setting - showing how to emulate certain tropes. Many Edges, especially Arcane Backgrounds and Professional Edges, already look like the starting point of classes from other RPGs. So you can build a "wizard", "cleric", "paladin", etc. using just the core rules and not having to do anything special. </p><p></p><p>Also, a player could take then PC in a completely different direction after using an Archetype as a starting point if they want. Having something that tries to replicate d20 classes as an advancement mechanic would be pretty contrary and restrictive to how SW normally works, so I don't see them doing anything like this. If you have knowledge of an official or licensed setting that does try to emulate classes beyond presenting Archetypes, I'd like to know about it.</p><p></p><p>Savage Rifts is it's own thing, though. Because of the crazy power levels of characters in that game, even starting ones, it has "Iconic Frameworks". One framework is selected at character creation in addition to the regular rules for a beginning character. It's just a starting package of powers, and after that characters advance as normal. </p><p></p><p>Given the zero-to-hero nature of PF, I don't see a need to create an additional starting package like that either.</p><p></p><p>The only thing I can see they might do is introducing setting-specific Edges to represent PF classes. Wizards and Clerics can be created by taking the Arcane Background (Magic) or Arcane Background (Miracles), but they may introduce new ABs for Bard and Sorcerer. (Though Sorcerer could arguably be represented by Arcane Background (Gifted), or even more appropriate for Arcane Background (Magic), and the Wizard might require a new AB instead.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 8171894, member: 553"] SW settings often have "Archetypes" which are just example beginning characters - using Edges/Skills from the core rules plus any from the setting - showing how to emulate certain tropes. Many Edges, especially Arcane Backgrounds and Professional Edges, already look like the starting point of classes from other RPGs. So you can build a "wizard", "cleric", "paladin", etc. using just the core rules and not having to do anything special. Also, a player could take then PC in a completely different direction after using an Archetype as a starting point if they want. Having something that tries to replicate d20 classes as an advancement mechanic would be pretty contrary and restrictive to how SW normally works, so I don't see them doing anything like this. If you have knowledge of an official or licensed setting that does try to emulate classes beyond presenting Archetypes, I'd like to know about it. Savage Rifts is it's own thing, though. Because of the crazy power levels of characters in that game, even starting ones, it has "Iconic Frameworks". One framework is selected at character creation in addition to the regular rules for a beginning character. It's just a starting package of powers, and after that characters advance as normal. Given the zero-to-hero nature of PF, I don't see a need to create an additional starting package like that either. The only thing I can see they might do is introducing setting-specific Edges to represent PF classes. Wizards and Clerics can be created by taking the Arcane Background (Magic) or Arcane Background (Miracles), but they may introduce new ABs for Bard and Sorcerer. (Though Sorcerer could arguably be represented by Arcane Background (Gifted), or even more appropriate for Arcane Background (Magic), and the Wizard might require a new AB instead.) [/QUOTE]
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