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Pathbreaker - musings of an amateur game designer
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<blockquote data-quote="Lord Mhoram" data-source="post: 8592447" data-attributes="member: 4789"><p>So with what I have, it's pretty obvious I wasn't a huge fan of super tight focused classes, except in relation to broader ones. I like open classes that you can define you character the way you want... but having more focused and specifically flavored classes are fine too, but only after the open ones are set in place. One of my problems (that I did something about) in both the Path of War and Akashic books by Dreamscarred, is there wasn't a "generic class". You had the 4 in the core game (Fighter, Rogue, Wizard and Cleric). Psionics had one (Psion), but neither of those two systems did (more on fixing that later).</p><p>I loved a lot of flavor that came out over the years of 3.PF, and incorporated a lot of it. And I'm going to mention a class that I finally got fined tuned just recently. I call the class the Shaper.</p><p>The shaper merges pieces from 3 classes, so it is broad (probably too broad for most games) but I tried not to make it as extra powered and some stuff I came up with and discarded. Those three classes were Aegis, Soulblade and using Akashic Veils. I love the Aegis, and most of it's archetypes. I love the Soulblade if a little less. So I took the base bits of those classes I liked and jettisoned most of the rest - I kept the Suit from the Aegis, and some customization for it. I kept the blade and some blade tricks. Now as I am using the Automatic bonus progression, I could toss out base AC improvements and soulblade enhancement bonus - I kept some in, and only for effects for coolness factor and utility. The thing that was the biggest change was decoupling those effects from psionics, and psi points. I wanted the ability to shape veils (which just seems to go along with being able to shape armor and weapons) so I removed any Hand slot veils, and any chest slot veils - and that chakra was now connected to essence. I had some extra abilities able to be used with essence points (for instant changes), and at 11th the suit side came online with each essence allowing that many points of a customization, but that could be moved in and out of like normal veils. </p><p></p><p>So I had what I had envisioned, a front line fighter that created his own armor, blade and extra effects, with inherent bonuses to kill the Christmas tree effect. A class I really enjoy, and who's fiction is fun. I noted a friendly rivalry between shapers, aegis and soulblade about where it came from first; fun bit of flavor, and if someone takes it way to seriously (NPC Villain) could be an interesting plot hook.</p><p></p><p>As this goes on you will find I love classes that can just walk in with no equipment and kick butt. I ran a Vow of Poverty Monk in 3.5 that was fun. So that will come up in my designs (including the fact I use inherent bonuses).</p><p></p><p>Next class I'll talk about is a generalist spellcaster, modfied from Roge Genius Games Magister.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 8592447, member: 4789"] So with what I have, it's pretty obvious I wasn't a huge fan of super tight focused classes, except in relation to broader ones. I like open classes that you can define you character the way you want... but having more focused and specifically flavored classes are fine too, but only after the open ones are set in place. One of my problems (that I did something about) in both the Path of War and Akashic books by Dreamscarred, is there wasn't a "generic class". You had the 4 in the core game (Fighter, Rogue, Wizard and Cleric). Psionics had one (Psion), but neither of those two systems did (more on fixing that later). I loved a lot of flavor that came out over the years of 3.PF, and incorporated a lot of it. And I'm going to mention a class that I finally got fined tuned just recently. I call the class the Shaper. The shaper merges pieces from 3 classes, so it is broad (probably too broad for most games) but I tried not to make it as extra powered and some stuff I came up with and discarded. Those three classes were Aegis, Soulblade and using Akashic Veils. I love the Aegis, and most of it's archetypes. I love the Soulblade if a little less. So I took the base bits of those classes I liked and jettisoned most of the rest - I kept the Suit from the Aegis, and some customization for it. I kept the blade and some blade tricks. Now as I am using the Automatic bonus progression, I could toss out base AC improvements and soulblade enhancement bonus - I kept some in, and only for effects for coolness factor and utility. The thing that was the biggest change was decoupling those effects from psionics, and psi points. I wanted the ability to shape veils (which just seems to go along with being able to shape armor and weapons) so I removed any Hand slot veils, and any chest slot veils - and that chakra was now connected to essence. I had some extra abilities able to be used with essence points (for instant changes), and at 11th the suit side came online with each essence allowing that many points of a customization, but that could be moved in and out of like normal veils. So I had what I had envisioned, a front line fighter that created his own armor, blade and extra effects, with inherent bonuses to kill the Christmas tree effect. A class I really enjoy, and who's fiction is fun. I noted a friendly rivalry between shapers, aegis and soulblade about where it came from first; fun bit of flavor, and if someone takes it way to seriously (NPC Villain) could be an interesting plot hook. As this goes on you will find I love classes that can just walk in with no equipment and kick butt. I ran a Vow of Poverty Monk in 3.5 that was fun. So that will come up in my designs (including the fact I use inherent bonuses). Next class I'll talk about is a generalist spellcaster, modfied from Roge Genius Games Magister. [/QUOTE]
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