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<blockquote data-quote="Stalker0" data-source="post: 8409214" data-attributes="member: 5889"><p>Bead of Force - I find it weird that a throw away item requires attunement. And man 3k is expensive for a one and done.</p><p></p><p>Bead of Tracking - Neat!</p><p></p><p>Berserker Axe - I really like that the benefit is just strong enough that I would actually consider "dealing with the curse".</p><p></p><p>Rose of the Enchantrees - Now that's a pretty solid consumable. A lot of times I'd love a 1st level concentration spell on top of what I'm already putting in.</p><p></p><p>Sphere of Annihilation - It maintains the same confusion as the original one does. It specifically says that only artifacts can survive contact, and everything else is instantly destroyed. But then it says a person makes a save or takes 4d10 damage. So does that mean all objects just take 4d10 damage until they are destroyed? (aka not really "instantly" destroyed)</p><p></p><p>Spindle of Sleeping - WOW that is a REALLY powerful item for 300 gp. Imagine a stealth mission where you just keep putting people to sleep (and would get advantage to reduce the chance of the 1 on the attack roll). That plus the sleep spread, you could make a good dent on an entire palace guard with one of these.</p><p></p><p>Traveling Chest - Hilarious! I'll take 10!</p><p></p><p>Crafting - I really like the "if you fail you get an expertise die to try again within a month". A small subtle thing that gives the failed crafter a little hand back up and says "come on you can do it!"</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8409214, member: 5889"] Bead of Force - I find it weird that a throw away item requires attunement. And man 3k is expensive for a one and done. Bead of Tracking - Neat! Berserker Axe - I really like that the benefit is just strong enough that I would actually consider "dealing with the curse". Rose of the Enchantrees - Now that's a pretty solid consumable. A lot of times I'd love a 1st level concentration spell on top of what I'm already putting in. Sphere of Annihilation - It maintains the same confusion as the original one does. It specifically says that only artifacts can survive contact, and everything else is instantly destroyed. But then it says a person makes a save or takes 4d10 damage. So does that mean all objects just take 4d10 damage until they are destroyed? (aka not really "instantly" destroyed) Spindle of Sleeping - WOW that is a REALLY powerful item for 300 gp. Imagine a stealth mission where you just keep putting people to sleep (and would get advantage to reduce the chance of the 1 on the attack roll). That plus the sleep spread, you could make a good dent on an entire palace guard with one of these. Traveling Chest - Hilarious! I'll take 10! Crafting - I really like the "if you fail you get an expertise die to try again within a month". A small subtle thing that gives the failed crafter a little hand back up and says "come on you can do it!" [/QUOTE]
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