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<blockquote data-quote="J-H" data-source="post: 9074541" data-attributes="member: 7020951"><p>My first 5e campaign (now published as Castle Dracula on the DM Guild) was a level-by-level adaptation of Super Castlevania IV (SNES) for 5e, for levels 3-12. It worked out pretty well, with varied terrain/hazards and enemies by area, plus an easy choice of music for each level/area.</p><p></p><p>My next one featured some loosely-Aztec-inspired Aarakocra and their gods, plus some Nahuatl names, and a map that resembles central Mexico if you squint really, really hard. The sleeping kaiju on a volcano is renamed Rodan (from KOTM/Godzilla). Nobody chose to wake it up in my run-through of the campaign. That one's also on the DM's Guild, and ended up as a level 13-20+ hexcrawl and a LOT of pages... too much to ever do that style again.</p><p></p><p>I'm currently working on a module where something (probably hags) made a bargain with a modern farmer, and now his ghost is stuck in a pocket plane version of his modern earth farm. The tractor and farm truck are deadly enemies, one encounter is inside a grain silo (grain engulfment and dust explosion are both hazards), etc. I guess "modern rural hazards" counts as an outside inspiration.</p></blockquote><p></p>
[QUOTE="J-H, post: 9074541, member: 7020951"] My first 5e campaign (now published as Castle Dracula on the DM Guild) was a level-by-level adaptation of Super Castlevania IV (SNES) for 5e, for levels 3-12. It worked out pretty well, with varied terrain/hazards and enemies by area, plus an easy choice of music for each level/area. My next one featured some loosely-Aztec-inspired Aarakocra and their gods, plus some Nahuatl names, and a map that resembles central Mexico if you squint really, really hard. The sleeping kaiju on a volcano is renamed Rodan (from KOTM/Godzilla). Nobody chose to wake it up in my run-through of the campaign. That one's also on the DM's Guild, and ended up as a level 13-20+ hexcrawl and a LOT of pages... too much to ever do that style again. I'm currently working on a module where something (probably hags) made a bargain with a modern farmer, and now his ghost is stuck in a pocket plane version of his modern earth farm. The tractor and farm truck are deadly enemies, one encounter is inside a grain silo (grain engulfment and dust explosion are both hazards), etc. I guess "modern rural hazards" counts as an outside inspiration. [/QUOTE]
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