Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
One thing I hate about the Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9303341" data-attributes="member: 6799660"><p>The Clockwork Sorcerer is a sorcerer who gets around the rather limiting spells-known issue by getting free <em>Absorb Elements, Shield, Enhanced Ability, Knock, Counterspell, Dispel Magic, Banishment, Polymorph, Animate Objects,</em> and <em>Telekinesis</em>*. <em><span style="font-size: 10px">*or a similar list of generally useful wizard/warlock/sorcerer spells (plus Lessor and Greater Restoration). </span></em></p><p></p><p>An Aberrant Mind Sorcerer is one that actually changes the way they cast -- both without people necessarily realizing you are casting a spell, and in that you can swap spells slots between levels at a reasonably efficient rate. That, along with ten extra spells over 9 levels that are still useful*, but hardly as efficient** at fleshing out your spell options.</p><p><em><span style="font-size: 10px">*get your Detect Magic and Identify out of the way instead of Absorb Elements and Shield, for example</span></em></p><p><em><span style="font-size: 10px">**there probably weren't two Divination/Enchantment spells you would have wanted from each of levels 1-5 that this frees your other spells-known up from having taken </span></em></p><p></p><p>Each has their uses (as does Divine Soul). And yes, Aberrant Mind is just Psion-lite and Clockwork Soul is the thematically the bloodline no one was asking for.</p><p></p><p></p><p>I would disagree. Obviously the wizard gobbling up any and all spells not cordoned off as divine creates a real limitation on what sorcerers can do to define themselves. However, there is still plenty of design space that theoretically could be taken up that simply is not being done. </p><ul> <li data-xf-list-type="ul">Bloodline-specific spells (as they are now, or as spells literally only available to a given bloodline) can work.</li> <li data-xf-list-type="ul">Making them the half-caster/2-attack@L5 arcane ranger/paladin analog would work. </li> <li data-xf-list-type="ul">Making them the 2/3 caster that bard used to be would work</li> <li data-xf-list-type="ul">For that matter, making them closer to a bard analog --all levels of spells, but some scope limit, and then some real significant class feature support akin to expertise and bardic inspiration (and either enhanced inspiration or better armor/weapon options as subclasses) would work.</li> <li data-xf-list-type="ul">Something akin to druids over clerics (wildshape or equivalent rather impactful non-spell feature) would work.</li> </ul><p>Or something else entirely (I picked these examples because they are familiar, but something genuinely new is not impossible. They did it with warlocks). Point is, the status quo of 'just like wizards, but with worse spell selection and less spells known in exchange for the minimally-playstyle-changing meta-magic' isn't the only option amongst the possibilities.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9303341, member: 6799660"] The Clockwork Sorcerer is a sorcerer who gets around the rather limiting spells-known issue by getting free [I]Absorb Elements, Shield, Enhanced Ability, Knock, Counterspell, Dispel Magic, Banishment, Polymorph, Animate Objects,[/I] and [I]Telekinesis[/I]*. [I][SIZE=2]*or a similar list of generally useful wizard/warlock/sorcerer spells (plus Lessor and Greater Restoration). [/SIZE][/I] An Aberrant Mind Sorcerer is one that actually changes the way they cast -- both without people necessarily realizing you are casting a spell, and in that you can swap spells slots between levels at a reasonably efficient rate. That, along with ten extra spells over 9 levels that are still useful*, but hardly as efficient** at fleshing out your spell options. [I][SIZE=2]*get your Detect Magic and Identify out of the way instead of Absorb Elements and Shield, for example **there probably weren't two Divination/Enchantment spells you would have wanted from each of levels 1-5 that this frees your other spells-known up from having taken [/SIZE][/I] Each has their uses (as does Divine Soul). And yes, Aberrant Mind is just Psion-lite and Clockwork Soul is the thematically the bloodline no one was asking for. I would disagree. Obviously the wizard gobbling up any and all spells not cordoned off as divine creates a real limitation on what sorcerers can do to define themselves. However, there is still plenty of design space that theoretically could be taken up that simply is not being done. [LIST] [*]Bloodline-specific spells (as they are now, or as spells literally only available to a given bloodline) can work. [*]Making them the half-caster/2-attack@L5 arcane ranger/paladin analog would work. [*]Making them the 2/3 caster that bard used to be would work [*]For that matter, making them closer to a bard analog --all levels of spells, but some scope limit, and then some real significant class feature support akin to expertise and bardic inspiration (and either enhanced inspiration or better armor/weapon options as subclasses) would work. [*]Something akin to druids over clerics (wildshape or equivalent rather impactful non-spell feature) would work. [/LIST] Or something else entirely (I picked these examples because they are familiar, but something genuinely new is not impossible. They did it with warlocks). Point is, the status quo of 'just like wizards, but with worse spell selection and less spells known in exchange for the minimally-playstyle-changing meta-magic' isn't the only option amongst the possibilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
One thing I hate about the Sorcerer
Top