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On Kickstarter There Are More Successful Projects But Creators Earning 30% Less
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<blockquote data-quote="Loren the GM" data-source="post: 9257784" data-attributes="member: 6882721"><p>Anecdotally, I have successfully backed 300 projects on Kickstarter. with my first pledge during Double Fine Adventure way back in 2012. Most of my pledges span video games (a lot of my early pledges), TTRPGs (the largest percentage), and board games. While there are quite a few that are still within their development window and so I can't comment on their delivery, going back through my historical data reveals that I have 7 projects (2.33% of my pledges) that have very long term delays (multiple years) but are still in active development, and 9 projects (3% of my pledges) that have been abandoned (all but one of these are video game related, the other is a TTRPG supplement).</p><p></p><p>I do think most projects seem to overshoot their estimated delivery date (especially when it comes to physical items; digital delivery seems to be easier to accomplish closer to the planned dates), although with the pandemic and fallout from that, I think it is really hard to say how much that is really a continuing trend or just an effect of the global situation. I think we'll know more over the next couple of years on that front as to whether creators are better at planning out their fulfillment, if production and shipping settle down any as industries, etc.</p><p></p><p>So, while I would say there is some risk involved in backing projects on Kickstarter, the majority of projects in my experience do deliver, at least eventually. </p><p></p><p>Also, I think there is some part of myself as a backer that has helped me become more savvy as to which projects seem more likely to be successful and which carry greater risk. </p><p></p><p>For instance, I back significantly less video game related projects now than I did in the early days, because that sector has shown that it has a higher chance of failure, and if the game is successful it will show up on Steam eventually (and usually go on sale pretty quickly). For me to back a vide game now, it has to be a project I really want to see made that isn't going to see the light of day without Kickstarter funding (so usually really small indie games, often with a single developer, with incredibly niche scope).</p><p></p><p>TTRPG stuff has less risk, since the core of most projects is writing and can be released in digital form without fancy art if need be. Printing introduces a bit more risk, and definitely potential for delays. A lot of the smaller campaigns that are being run for short adventures or specific types of supplements are really low risk, often with a lot of the work already being completed. (Shoutout to Morrus and the EN World Publishing folks who create a product first so that digital fulfillment is instantaneous, and print has no delays other than those inherent to the print and shipping process).</p><p></p><p>For board games, the risk is often less about delivery and more about if the game is good or not. I've really slowed down backing board games for that reason, and usually wait until after release and there are some reviews, unless the game does an amazing job of showing me what gameplay will be like.</p></blockquote><p></p>
[QUOTE="Loren the GM, post: 9257784, member: 6882721"] Anecdotally, I have successfully backed 300 projects on Kickstarter. with my first pledge during Double Fine Adventure way back in 2012. Most of my pledges span video games (a lot of my early pledges), TTRPGs (the largest percentage), and board games. While there are quite a few that are still within their development window and so I can't comment on their delivery, going back through my historical data reveals that I have 7 projects (2.33% of my pledges) that have very long term delays (multiple years) but are still in active development, and 9 projects (3% of my pledges) that have been abandoned (all but one of these are video game related, the other is a TTRPG supplement). I do think most projects seem to overshoot their estimated delivery date (especially when it comes to physical items; digital delivery seems to be easier to accomplish closer to the planned dates), although with the pandemic and fallout from that, I think it is really hard to say how much that is really a continuing trend or just an effect of the global situation. I think we'll know more over the next couple of years on that front as to whether creators are better at planning out their fulfillment, if production and shipping settle down any as industries, etc. So, while I would say there is some risk involved in backing projects on Kickstarter, the majority of projects in my experience do deliver, at least eventually. Also, I think there is some part of myself as a backer that has helped me become more savvy as to which projects seem more likely to be successful and which carry greater risk. For instance, I back significantly less video game related projects now than I did in the early days, because that sector has shown that it has a higher chance of failure, and if the game is successful it will show up on Steam eventually (and usually go on sale pretty quickly). For me to back a vide game now, it has to be a project I really want to see made that isn't going to see the light of day without Kickstarter funding (so usually really small indie games, often with a single developer, with incredibly niche scope). TTRPG stuff has less risk, since the core of most projects is writing and can be released in digital form without fancy art if need be. Printing introduces a bit more risk, and definitely potential for delays. A lot of the smaller campaigns that are being run for short adventures or specific types of supplements are really low risk, often with a lot of the work already being completed. (Shoutout to Morrus and the EN World Publishing folks who create a product first so that digital fulfillment is instantaneous, and print has no delays other than those inherent to the print and shipping process). For board games, the risk is often less about delivery and more about if the game is good or not. I've really slowed down backing board games for that reason, and usually wait until after release and there are some reviews, unless the game does an amazing job of showing me what gameplay will be like. [/QUOTE]
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