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Community
General Tabletop Discussion
D&D Older Editions
Noble PC class (SW/3e hybrid to make viable PC choice)
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<blockquote data-quote="WaterRabbit" data-source="post: 100126" data-attributes="member: 2445"><p><strong>Re: My opinion</strong></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Current noblility is not really comparable here. Also, most of the "Nobles" you refer to in the rest of your post we already have classes for -- the Cleric, the Fighter, the Paladin.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>The problem with Favors and Wealth is that the character shows up for the first ten minutes of the adventure and then is done for the rest of it. There is no drama here! Frankly it is just bland.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Sorry, this was meant to be with tongue planted in cheek.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>So again, I ask "What problem does the class solve"? Why are we trying to create it ? (I am assuming a PC class.) Here is how I see it:</strong></p><p><strong></strong></p><p><strong>Problem: There is not a good "Face" character in D&D. The closest we come to it are the paladin and the cleric. The bard does not work in a party of more than 3 characters. The "jack of all trades character" is overshadowed by all other classes.</strong></p><p><strong></strong></p><p><strong>D&D characters are interesting because they must make decisions. With the Bard and the Noble variants, there is no dramatic choices. Combat starts, inspire confidence, sit on sidelines. Influence others, make diplomacy roll, sit on sidelines. Generate cash, sit on sidelines, etc.</strong></p><p><strong></strong></p><p><strong>How is the "Noble" better at charisma type of challenges than a paladin or cleric (or a Wizard with charm person)?</strong></p><p><strong>That is the answer we must answer for this class to become interesting. Remeber that most D&D sessions are about 4 hours. Usually, one of those hours is devoted to combat. So, with the current Noble concept, the player does Inspire confidence (a no brainer) and then sits out for an hour.</strong></p><p><strong></strong></p><p><strong>I think the class should more closely resemble "The Face" archetype from Shadowrun. I have a few ideas on how to make this class interesting, but they are still in development. I will keep you informed.</strong></p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 100126, member: 2445"] [b]Re: My opinion[/b] [B] Current noblility is not really comparable here. Also, most of the "Nobles" you refer to in the rest of your post we already have classes for -- the Cleric, the Fighter, the Paladin. The problem with Favors and Wealth is that the character shows up for the first ten minutes of the adventure and then is done for the rest of it. There is no drama here! Frankly it is just bland. Sorry, this was meant to be with tongue planted in cheek. So again, I ask "What problem does the class solve"? Why are we trying to create it ? (I am assuming a PC class.) Here is how I see it: Problem: There is not a good "Face" character in D&D. The closest we come to it are the paladin and the cleric. The bard does not work in a party of more than 3 characters. The "jack of all trades character" is overshadowed by all other classes. D&D characters are interesting because they must make decisions. With the Bard and the Noble variants, there is no dramatic choices. Combat starts, inspire confidence, sit on sidelines. Influence others, make diplomacy roll, sit on sidelines. Generate cash, sit on sidelines, etc. How is the "Noble" better at charisma type of challenges than a paladin or cleric (or a Wizard with charm person)? That is the answer we must answer for this class to become interesting. Remeber that most D&D sessions are about 4 hours. Usually, one of those hours is devoted to combat. So, with the current Noble concept, the player does Inspire confidence (a no brainer) and then sits out for an hour. I think the class should more closely resemble "The Face" archetype from Shadowrun. I have a few ideas on how to make this class interesting, but they are still in development. I will keep you informed.[/b] [/QUOTE]
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Noble PC class (SW/3e hybrid to make viable PC choice)
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