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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8977962" data-attributes="member: 30538"><p><span style="font-size: 26px">Fendze</span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-9Hsk5Ct/0/e0fd1cef/S/fendze-S.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>This is the story that the Fendze tell. Long ago, they were the only thinking beings on their planet, which they ruled through their great strength and their venomous fangs and minds, dominating all other creatures upon it. And they were happy in this state. But the star gods do not desire that the Fendze ever be too happy for too long, and so they sent their servant, the first Vaask, to Zemya. The Fendze tried to poison his mind, but the first Vaask was impermeable. The Fendze tried to poison his body, but the first Vaask was unperturbed. The Fendze tried to wrestle him, but the first Vassk was far stronger than they and more skilled.</p><p></p><p>The Fendze wept, for surely they were about to be devoured as they had devoured so many others. Yet the star gods turned the heart of the first Vaask so that he found their grief amusing. Therefore, he offered to make them his servants instead of eating them, and the Fendze agreed, for this was a lesser devouring with which they could live. And so the Fendze have ever since been ... <em>less</em> happy in this state, but they know that the star gods will someday grow as weary of their current unhappiness as they once did their happiness, and then the way of things will change once more.</p><p></p><p>The handful of Vaask who have learned enough of Fendze mythology to be familiar with this tale are a bit aghast that it has only taken a bit less than two centuries* for the activities of the small Vaaskorium scouting party that discovered Zemya to be assigned to a single transcendent individual. Nevertheless, they also acknowledge that it accurately describes the relationship between the Vaask and one of their first subject peoples. (On the other hand, they are less than pleased at the implications of that last bit about the way of things changing again, but that is a quibble.)</p><p></p><p>Fendze rarely occupy combat positions in the Vaaskorium, but they are well-regarded as technicians, as their body plan allows them to move more freely within the crawlspaces of Vaask starships. There are also many Fendze sensor and communications officers, and even a few pilots. Of course, the Vaaskorium hierarchy makes it unlikely that a Fendze would ever be trusted with command of a vessel, and it seems likely that they would decline that "honor" even if it were offered. (Being in command would be far too much happiness for a the star gods to endure, and inevitably result in misfortune and suffering for the Fendze involved and other Fendze in the area.)</p><p></p><p><strong>Fendze Tech -- PL 5/MR 5</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR</strong> 2 | <strong>STA</strong> 3 | <strong>AGL</strong> 3 | <strong>DEX</strong> 1 | <strong>FGT</strong> 3 | <strong>INT</strong> 3 | <strong>AWE</strong> 0 | <strong>PRE</strong> 0</p><p></p><p><strong>Powers:</strong></p><p><strong><em>Hypnotizing Gaze:</em></strong> Perception Range Affliction 6 (Resisted by Will; Dazed, Compelled), Limited Degree, Sight Dependent, Quirk (cannot affect Vaask) - 5 points</p><p><strong><em>Serpentine Bodies:</em></strong> Movement 2 (slithering, wall crawling) - 2 points</p><p><strong><em>Venomous Fangs:</em></strong> Linked Strength-based Damage 1; Linked Weaken Stamina 6, Progressive, Quirks (cannot affect Vaask, will not function on someone unaffected by linked Damage) - 17 points</p><p></p><p><strong>Advantages:</strong></p><p>Equipment 4</p><p></p><p><em>Equipment:</em></p><p>Blaster Pistol (Ranged Damage 5), Uniform (Protection 2, Subtle), and 7 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Athletics 2 (+4), Close Combat: Bite 1 (+4), Expertise: Galactic 3 (+6), Expertise: Science 3 (+6), Perception 4 (+4), Ranged Combat: Blaster 3 (+4), Technology 2 (+5), Vehicles 2 (+3).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +3</p><p>Unarmed +3 (Close Damage 2)</p><p>Venomous Fangs +4 (Close Damage 3 and Close Fortitude 6)</p><p>Blaster Pistol +4 (Close Damage 5)</p><p></p><p><strong>Defense:</strong></p><p>Dodge 4, Parry 4, Fortitude 4, Toughness 5/3, Will 4</p><p></p><p><strong>Totals:</strong></p><p>Abilities 30 + Powers 24 + Advantages 4 + Skills 10 + Defenses 8 = 75 points</p><p></p><p><strong>Offensive PL:</strong> 5</p><p><strong>Defensive PL:</strong> 5</p><p><strong>Resistance PL:</strong> 4</p><p><strong>Skill PL:</strong> 1</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Duty--Motivation. Morose. Others as Needed.</em></strong></p></blockquote><p></p>
[QUOTE="Davies, post: 8977962, member: 30538"] [size=150]Fendze[/size] [img]https://photos.smugmug.com/My-First-Gallery/i-9Hsk5Ct/0/e0fd1cef/S/fendze-S.png[/img] This is the story that the Fendze tell. Long ago, they were the only thinking beings on their planet, which they ruled through their great strength and their venomous fangs and minds, dominating all other creatures upon it. And they were happy in this state. But the star gods do not desire that the Fendze ever be too happy for too long, and so they sent their servant, the first Vaask, to Zemya. The Fendze tried to poison his mind, but the first Vaask was impermeable. The Fendze tried to poison his body, but the first Vaask was unperturbed. The Fendze tried to wrestle him, but the first Vassk was far stronger than they and more skilled. The Fendze wept, for surely they were about to be devoured as they had devoured so many others. Yet the star gods turned the heart of the first Vaask so that he found their grief amusing. Therefore, he offered to make them his servants instead of eating them, and the Fendze agreed, for this was a lesser devouring with which they could live. And so the Fendze have ever since been ... [i]less[/i] happy in this state, but they know that the star gods will someday grow as weary of their current unhappiness as they once did their happiness, and then the way of things will change once more. The handful of Vaask who have learned enough of Fendze mythology to be familiar with this tale are a bit aghast that it has only taken a bit less than two centuries* for the activities of the small Vaaskorium scouting party that discovered Zemya to be assigned to a single transcendent individual. Nevertheless, they also acknowledge that it accurately describes the relationship between the Vaask and one of their first subject peoples. (On the other hand, they are less than pleased at the implications of that last bit about the way of things changing again, but that is a quibble.) Fendze rarely occupy combat positions in the Vaaskorium, but they are well-regarded as technicians, as their body plan allows them to move more freely within the crawlspaces of Vaask starships. There are also many Fendze sensor and communications officers, and even a few pilots. Of course, the Vaaskorium hierarchy makes it unlikely that a Fendze would ever be trusted with command of a vessel, and it seems likely that they would decline that "honor" even if it were offered. (Being in command would be far too much happiness for a the star gods to endure, and inevitably result in misfortune and suffering for the Fendze involved and other Fendze in the area.) [b]Fendze Tech -- PL 5/MR 5 Abilities: STR[/b] 2 | [b]STA[/b] 3 | [b]AGL[/b] 3 | [b]DEX[/b] 1 | [b]FGT[/b] 3 | [b]INT[/b] 3 | [b]AWE[/b] 0 | [b]PRE[/b] 0 [b]Powers: [i]Hypnotizing Gaze:[/i][/b] Perception Range Affliction 6 (Resisted by Will; Dazed, Compelled), Limited Degree, Sight Dependent, Quirk (cannot affect Vaask) - 5 points [b][i]Serpentine Bodies:[/i][/b] Movement 2 (slithering, wall crawling) - 2 points [b][i]Venomous Fangs:[/i][/b] Linked Strength-based Damage 1; Linked Weaken Stamina 6, Progressive, Quirks (cannot affect Vaask, will not function on someone unaffected by linked Damage) - 17 points [b]Advantages:[/b] Equipment 4 [i]Equipment:[/i] Blaster Pistol (Ranged Damage 5), Uniform (Protection 2, Subtle), and 7 points of equipment as needed. [b]Skills:[/b] Athletics 2 (+4), Close Combat: Bite 1 (+4), Expertise: Galactic 3 (+6), Expertise: Science 3 (+6), Perception 4 (+4), Ranged Combat: Blaster 3 (+4), Technology 2 (+5), Vehicles 2 (+3). [b]Offense:[/b] Initiative +3 Unarmed +3 (Close Damage 2) Venomous Fangs +4 (Close Damage 3 and Close Fortitude 6) Blaster Pistol +4 (Close Damage 5) [b]Defense:[/b] Dodge 4, Parry 4, Fortitude 4, Toughness 5/3, Will 4 [b]Totals:[/b] Abilities 30 + Powers 24 + Advantages 4 + Skills 10 + Defenses 8 = 75 points [b]Offensive PL:[/b] 5 [b]Defensive PL:[/b] 5 [b]Resistance PL:[/b] 4 [b]Skill PL:[/b] 1 [b]Complications: [i]Duty--Motivation. Morose. Others as Needed.[/i][/b] [/QUOTE]
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