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[Mutants & Masterminds] A World Less Magical But No Less Fantastic
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<blockquote data-quote="Davies" data-source="post: 8976101" data-attributes="member: 30538"><p><span style="font-size: 26px"><span style="color: red">Linda Valentina</span></span></p><p><img src="https://photos.smugmug.com/My-First-Gallery/i-QjDdJP4/0/6147be14/S/ezgif-5-a290f8de31-S.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Nobody ever really thinks of themselves as the bad guy. Admittedly, that is sometimes because certain people are too lost to understand that there <em>is</em> a distinction between right and wrong, much less than the difference is not that hard to figure out. But Linda Valentina, City Counsellor for the Fifth Ward of Tanelorn, does understand that distinction and difference, recognizing that her opponents are not villains, simply sadly misinformed about the realities of their new existence, and sincerely hopes that they can come to terms before matters become such that she must have them killed in their sleep.</p><p></p><p>None of this was anything she intended for her life. Raised on the periphery of the criminal organization that her grandfather had created, her father had inherited and her uncle now ran, Linda never expected that she would ever become part of their world of violence and pride. Instead, she planned to go to work for one of the legitimate businesses that the family also owned, with her career focused on public relations. She was attending university on the Isle of Leighton when the world ended, and found herself the sole survivor of her family.</p><p></p><p>While the oh-so-mighty, oh-so-haughty guardians were sequestered in their ivory tower figuring out what had happened to the island, Linda quietly put all her resources and all her ingenuity to the task of keeping the people of what would become Tanelorn alive, safe and healthy. She was, regrettably, forced to frequently use the rather potent talents bestowed on her by the transformation of the world in her own defense or the defense of important resources. By staring at someone, she can cause them to become as still as a statue and cloud their minds so that they lose all awareness of the world around them. It is not an exact match for the petrifying gaze of the mythic Medusa, but it can be every bit as deadly.</p><p></p><p>In the years afterward, Linda frequently served as a critic of the guardians and their effective rule over Tanelorn, especially as the refugees from other dimensions began to pour in through the gates, often straining the supply chains that she had helped to build up. She never advocated for the abandonment of these policies, unlike some who were her nominal allies during this time, but only their reduction. With the transformation that Tanelorn has undergone, however, she has reversed course, and is encouraging increased involvement in -- and eventual increased influence over -- the outside world.</p><p></p><p>Linda understands that this is the last best hope for the survival of Tanelorn. If this world -- which is, by all appearances, every bit as chaotic and war-torn as any of the worlds that they could reach through the void -- falls, then Tanelorn does not have a fallback position. <em>This</em> is their world now, and they must protect it and keep it safe. The notion that the people here can do that is utterly laughable; they are the ones who created the greatest problems confronting it! They will just have to learn respect for their betters, like the people whom she helped in the days after the journey began.</p><p></p><p><strong>Linda Valentina -- PL 12</strong></p><p><strong></strong></p><p><strong>Abilities:</strong></p><p><strong>STR </strong>1 | <strong>STA</strong> 2 | <strong>AGL</strong> 2 | <strong>DEX</strong> 3 | <strong>FGT</strong> 4 | <strong>INT</strong> 5 | <strong>AWE</strong> 3 | <strong>PRE</strong> 4</p><p></p><p><strong>Powers:</strong></p><p><strong><em>"A Mirror? Really?":</em></strong> Immunity 1 (own powers) - 1 point</p><p><strong><em>Gaze of Petrification:</em></strong> Linked Perception Range Cumulative Affliction 12 (Resisted by Fortitude; Hindered, Immobile, Paralyzed), Vision Dependent; Linked Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Stunned, Incapacitated), Vision Dependent - 72 points</p><p></p><p><strong>Advantages:</strong></p><p>Benefit 4 (multimillionaire), Connected, Defensive Roll 2, Equipment 10, Evasion, Fearless 2, Skill Mastery (Persuasion), Speed of Thought, Startle, Well-informed.</p><p></p><p><em>Equipment:</em></p><p>Stately Manor, Light Pistol (Ranged Damage 3), and 29 points of equipment as needed.</p><p></p><p><strong>Skills:</strong></p><p>Deception 8 (+12), Expertise: Civics 5 (+10), Expertise: Crime 8 (+13), Expertise: Streetwise 6 (+11), Insight 8 (+11), Intimidation 10 (+14), Perception 6 (+9), Persuasion 10 (+14), Ranged Combat: Guns 5 (+8).</p><p></p><p><strong>Offense:</strong></p><p>Initiative +9</p><p>Unarmed +4 (Close Damage 1)</p><p>Light Pistol +8 (Close Damage 3)</p><p>Gaze of Petrification -- (Perception Range Fortitude 12 and Will 12)</p><p> </p><p><strong>Defense:</strong></p><p>Dodge 7, Parry 9, Fortitude 4, Toughness 7/2, Will 9.</p><p></p><p><strong>Totals:</strong> </p><p>Abilities 48 + Powers 73 + Advantages 24 + Skills 33 + Defenses 18 = 196 points</p><p></p><p><strong>Offensive PL:</strong> 12</p><p><strong>Defensive PL:</strong> 8</p><p><strong>Resistance PL:</strong> 7</p><p><strong>Skill PL:</strong> 9</p><p></p><p><strong>Complications:</strong></p><p><strong><em>Power--Motivation. Enemy</em></strong> (Warden.) <strong><em>Unfamiliar With World Beyond Tanelorn.</em></strong></p><p></p><p><span style="font-size: 10px">You know, the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit the views, which can be uncomfortable if you happen to be one of the facts that needs altering.</span></p></blockquote><p></p>
[QUOTE="Davies, post: 8976101, member: 30538"] [size=150][color=red]Linda Valentina[/color][/size][color=red][/color] [img]https://photos.smugmug.com/My-First-Gallery/i-QjDdJP4/0/6147be14/S/ezgif-5-a290f8de31-S.jpg[/img] Nobody ever really thinks of themselves as the bad guy. Admittedly, that is sometimes because certain people are too lost to understand that there [i]is[/i] a distinction between right and wrong, much less than the difference is not that hard to figure out. But Linda Valentina, City Counsellor for the Fifth Ward of Tanelorn, does understand that distinction and difference, recognizing that her opponents are not villains, simply sadly misinformed about the realities of their new existence, and sincerely hopes that they can come to terms before matters become such that she must have them killed in their sleep. None of this was anything she intended for her life. Raised on the periphery of the criminal organization that her grandfather had created, her father had inherited and her uncle now ran, Linda never expected that she would ever become part of their world of violence and pride. Instead, she planned to go to work for one of the legitimate businesses that the family also owned, with her career focused on public relations. She was attending university on the Isle of Leighton when the world ended, and found herself the sole survivor of her family. While the oh-so-mighty, oh-so-haughty guardians were sequestered in their ivory tower figuring out what had happened to the island, Linda quietly put all her resources and all her ingenuity to the task of keeping the people of what would become Tanelorn alive, safe and healthy. She was, regrettably, forced to frequently use the rather potent talents bestowed on her by the transformation of the world in her own defense or the defense of important resources. By staring at someone, she can cause them to become as still as a statue and cloud their minds so that they lose all awareness of the world around them. It is not an exact match for the petrifying gaze of the mythic Medusa, but it can be every bit as deadly. In the years afterward, Linda frequently served as a critic of the guardians and their effective rule over Tanelorn, especially as the refugees from other dimensions began to pour in through the gates, often straining the supply chains that she had helped to build up. She never advocated for the abandonment of these policies, unlike some who were her nominal allies during this time, but only their reduction. With the transformation that Tanelorn has undergone, however, she has reversed course, and is encouraging increased involvement in -- and eventual increased influence over -- the outside world. Linda understands that this is the last best hope for the survival of Tanelorn. If this world -- which is, by all appearances, every bit as chaotic and war-torn as any of the worlds that they could reach through the void -- falls, then Tanelorn does not have a fallback position. [i]This[/i] is their world now, and they must protect it and keep it safe. The notion that the people here can do that is utterly laughable; they are the ones who created the greatest problems confronting it! They will just have to learn respect for their betters, like the people whom she helped in the days after the journey began. [b]Linda Valentina -- PL 12 Abilities: STR [/b]1 | [b]STA[/b] 2 | [b]AGL[/b] 2 | [b]DEX[/b] 3 | [b]FGT[/b] 4 | [b]INT[/b] 5 | [b]AWE[/b] 3 | [b]PRE[/b] 4 [b]Powers: [i]"A Mirror? Really?":[/i][/b] Immunity 1 (own powers) - 1 point [b][i]Gaze of Petrification:[/i][/b] Linked Perception Range Cumulative Affliction 12 (Resisted by Fortitude; Hindered, Immobile, Paralyzed), Vision Dependent; Linked Perception Range Cumulative Affliction 12 (Resisted by Will; Dazed, Stunned, Incapacitated), Vision Dependent - 72 points [b]Advantages:[/b] Benefit 4 (multimillionaire), Connected, Defensive Roll 2, Equipment 10, Evasion, Fearless 2, Skill Mastery (Persuasion), Speed of Thought, Startle, Well-informed. [i]Equipment:[/i] Stately Manor, Light Pistol (Ranged Damage 3), and 29 points of equipment as needed. [b]Skills:[/b] Deception 8 (+12), Expertise: Civics 5 (+10), Expertise: Crime 8 (+13), Expertise: Streetwise 6 (+11), Insight 8 (+11), Intimidation 10 (+14), Perception 6 (+9), Persuasion 10 (+14), Ranged Combat: Guns 5 (+8). [b]Offense:[/b] Initiative +9 Unarmed +4 (Close Damage 1) Light Pistol +8 (Close Damage 3) Gaze of Petrification -- (Perception Range Fortitude 12 and Will 12) [b]Defense:[/b] Dodge 7, Parry 9, Fortitude 4, Toughness 7/2, Will 9. [b]Totals:[/b] Abilities 48 + Powers 73 + Advantages 24 + Skills 33 + Defenses 18 = 196 points [b]Offensive PL:[/b] 12 [b]Defensive PL:[/b] 8 [b]Resistance PL:[/b] 7 [b]Skill PL:[/b] 9 [b]Complications: [i]Power--Motivation. Enemy[/i][/b] (Warden.) [b][i]Unfamiliar With World Beyond Tanelorn.[/i][/b] [SIZE=2]You know, the very powerful and the very stupid have one thing in common. They don't alter their views to fit the facts, they alter the facts to fit the views, which can be uncomfortable if you happen to be one of the facts that needs altering.[/SIZE] [/QUOTE]
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