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<blockquote data-quote="Mirrorrorrim" data-source="post: 9250756" data-attributes="member: 7040132"><p>The list of options are just pulled from existing beasts, to they can be used to recreate beasts. The tentacles exist to recreate the Octopus, or Giant Squid, or any other nonmagical fantasy beast that you want to have tentacles. You don't have to give your Sabre-tooth tiger tentacles. </p><p></p><p>How do I play a wolf at high levels without a template? </p><p></p><p>Scaling is a template. Scaling monster stat blocks have to be universal for all monsters if it exists at all, but I doubt the designers will go that route. You can't limit scaling in the Monster Manual to only to beasts for wildshape purposes. </p><p></p><p>The other part of scaling is that not all beasts start at the same CR/level. A CR 1 wolf with +5 to their base stats because the Druid is level 18 is not as powerful as a CR 6 Ancient Dire Wolf whose higher base stats are also increased by +5 because the Druid is level 18. </p><p></p><p>It would feel weird if your Druid level affected the wildshape <em>less </em>if the base form started at CR6, but that is how it would have to work for the two beasts to be comparable at high levels.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9250756, member: 7040132"] The list of options are just pulled from existing beasts, to they can be used to recreate beasts. The tentacles exist to recreate the Octopus, or Giant Squid, or any other nonmagical fantasy beast that you want to have tentacles. You don't have to give your Sabre-tooth tiger tentacles. How do I play a wolf at high levels without a template? Scaling is a template. Scaling monster stat blocks have to be universal for all monsters if it exists at all, but I doubt the designers will go that route. You can't limit scaling in the Monster Manual to only to beasts for wildshape purposes. The other part of scaling is that not all beasts start at the same CR/level. A CR 1 wolf with +5 to their base stats because the Druid is level 18 is not as powerful as a CR 6 Ancient Dire Wolf whose higher base stats are also increased by +5 because the Druid is level 18. It would feel weird if your Druid level affected the wildshape [I]less [/I]if the base form started at CR6, but that is how it would have to work for the two beasts to be comparable at high levels. [/QUOTE]
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